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vkd3d-shader/d3d-asm: Describe the ASM dialect with a bunch of flags instead of a plain enum.
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committed by
Alexandre Julliard
parent
94d641783b
commit
9d99389663
Notes:
Alexandre Julliard
2024-03-07 23:21:49 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/553
@@ -1601,7 +1601,7 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
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switch (compile_info->target_type)
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{
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case VKD3D_SHADER_TARGET_D3D_ASM:
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ret = vkd3d_dxbc_binary_to_text(&parser->program, compile_info, out, VSIR_ASM_D3D);
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ret = vkd3d_dxbc_binary_to_text(&parser->program, compile_info, out, VSIR_ASM_FLAG_NONE);
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break;
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case VKD3D_SHADER_TARGET_GLSL:
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