vkd3d-shader/d3d-asm: Describe the ASM dialect with a bunch of flags instead of a plain enum.

This commit is contained in:
Giovanni Mascellani
2024-01-17 23:14:33 +01:00
committed by Alexandre Julliard
parent 94d641783b
commit 9d99389663
Notes: Alexandre Julliard 2024-03-07 23:21:49 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/553
3 changed files with 10 additions and 10 deletions

View File

@@ -1601,7 +1601,7 @@ static int vkd3d_shader_parser_compile(struct vkd3d_shader_parser *parser,
switch (compile_info->target_type)
{
case VKD3D_SHADER_TARGET_D3D_ASM:
ret = vkd3d_dxbc_binary_to_text(&parser->program, compile_info, out, VSIR_ASM_D3D);
ret = vkd3d_dxbc_binary_to_text(&parser->program, compile_info, out, VSIR_ASM_FLAG_NONE);
break;
case VKD3D_SHADER_TARGET_GLSL: