vkd3d-shader/hlsl: Define a symbolic constant to represent the D3D_SIF_TEXTURE_COMPONENTS shift.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-11-08 11:26:02 +01:00 committed by Alexandre Julliard
parent c2057c6849
commit 9d5dce2dc1
2 changed files with 4 additions and 1 deletions

View File

@ -561,7 +561,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
put_u32(&buffer, sm4_resource_format(var->data_type));
put_u32(&buffer, sm4_rdef_resource_dimension(var->data_type));
put_u32(&buffer, ~0u); /* FIXME: multisample count */
flags |= (var->data_type->e.resource_format->dimx - 1) << 2;
flags |= (var->data_type->e.resource_format->dimx - 1) << VKD3D_SM4_SIF_TEXTURE_COMPONENTS_SHIFT;
}
put_u32(&buffer, var->reg.id);
put_u32(&buffer, 1); /* bind count */

View File

@ -146,6 +146,9 @@
#define VKD3D_SM4_TYPE_COMPONENT(com, i) (((com) >> (4 * (i))) & 0xfu)
/* The shift that corresponds to the D3D_SIF_TEXTURE_COMPONENTS mask. */
#define VKD3D_SM4_SIF_TEXTURE_COMPONENTS_SHIFT 2
enum vkd3d_sm4_opcode
{
VKD3D_SM4_OP_ADD = 0x00,