tests: Use check_readback_data_float() in more places.

This commit is contained in:
Józef Kucia 2017-08-09 18:44:16 +02:00
parent 4d540d5b45
commit 9d234e454c

View File

@ -7039,7 +7039,7 @@ static void test_cs_constant_buffer(void)
struct test_context context;
ID3D12CommandQueue *queue;
ID3D12Device *device;
unsigned int i, x;
unsigned int i;
float value;
HRESULT hr;
@ -7162,11 +7162,7 @@ static void test_cs_constant_buffer(void)
transition_sub_resource_state(command_list, resource, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(resource, uav_desc.Format, &rb, queue, command_list);
for (x = 0; x < rb.width; ++x)
{
float f = get_readback_float(&rb, x, 0);
ok(f == 2.0f, "Got unexpected value %.8e at %u.\n", f, x);
}
check_readback_data_float(&rb, NULL, 2.0f, 0);
release_resource_readback(&rb);
value = 6.0f;
@ -7187,11 +7183,7 @@ static void test_cs_constant_buffer(void)
transition_sub_resource_state(command_list, resource, 0,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(resource, uav_desc.Format, &rb, queue, command_list);
for (x = 0; x < rb.width; ++x)
{
float f = get_readback_float(&rb, x, 0);
ok(f == 6.0f, "Got unexpected value %.8e at %u.\n", f, x);
}
check_readback_data_float(&rb, NULL, 6.0f, 0);
release_resource_readback(&rb);
ID3D12Resource_Release(cb);
@ -8340,7 +8332,6 @@ static void test_typed_buffer_uav(void)
ID3D12CommandQueue *queue;
ID3D12Resource *resource;
ID3D12Device *device;
unsigned int x;
HRESULT hr;
static const DWORD cs_code[] =
@ -8439,11 +8430,7 @@ static void test_typed_buffer_uav(void)
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
get_buffer_readback_with_command_list(resource, uav_desc.Format, &rb, queue, command_list);
for (x = 0; x < rb.width; ++x)
{
float f = get_readback_float(&rb, x, 0);
ok(f == 0.5f, "Got unexpected value %.8e at %u.\n", f, x);
}
check_readback_data_float(&rb, NULL, 0.5f, 0);
release_resource_readback(&rb);
ID3D12Resource_Release(resource);