vkd3d-shader/hlsl: Convert elementwise intrinsics args to the proper common type.

This commit is contained in:
Francisco Casas
2022-11-07 19:05:52 -03:00
committed by Alexandre Julliard
parent 86c35fc79d
commit 9ceed76a9c
Notes: Alexandre Julliard 2023-01-11 22:39:00 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/53
7 changed files with 126 additions and 33 deletions

View File

@@ -10,7 +10,7 @@ draw quad
probe all rgba (-0.1, 0.7, -0.3, 0.3)
[pixel shader todo]
[pixel shader]
float4 main() : sv_target
{
float3x2 a = {6, 5, 4, 3, 2, 1};
@@ -22,11 +22,11 @@ float4 main() : sv_target
}
[test]
todo draw quad
todo probe all rgba (5.5, 5.0, 4.2, 5.2)
draw quad
probe all rgba (5.5, 5.0, 4.2, 5.2)
[pixel shader fail todo]
[pixel shader fail]
float4 main() : sv_target
{
float2x2 a = {3.1, 3.1, 3.1, 3.1};