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vkd3d-shader/hlsl: Convert elementwise intrinsics args to the proper common type.
This commit is contained in:
committed by
Alexandre Julliard
parent
86c35fc79d
commit
9ceed76a9c
Notes:
Alexandre Julliard
2023-01-11 22:39:00 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/53
@@ -10,7 +10,7 @@ draw quad
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probe all rgba (-0.1, 0.7, -0.3, 0.3)
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[pixel shader todo]
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[pixel shader]
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float4 main() : sv_target
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{
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float3x2 a = {6, 5, 4, 3, 2, 1};
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@@ -22,11 +22,11 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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todo probe all rgba (5.5, 5.0, 4.2, 5.2)
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draw quad
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probe all rgba (5.5, 5.0, 4.2, 5.2)
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[pixel shader fail todo]
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[pixel shader fail]
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float4 main() : sv_target
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{
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float2x2 a = {3.1, 3.1, 3.1, 3.1};
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@@ -32,7 +32,7 @@ draw quad
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probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030)
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[pixel shader todo]
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[pixel shader]
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float4 main() : sv_target
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{
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float2x3 a = {1, 2, 3, 4, 5, 6};
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@@ -43,11 +43,11 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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todo probe all rgba (64.0, 64.0, 64.0, 40.0)
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draw quad
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probe all rgba (64.0, 64.0, 64.0, 40.0)
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[pixel shader fail todo]
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[pixel shader fail]
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float4 main() : sv_target
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{
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float2x2 a = {1, 2, 3, 4};
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@@ -36,7 +36,7 @@ draw quad
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probe all rgba (2.0, -10.0, -2.0, 1e12)
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[pixel shader todo]
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[pixel shader]
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float4 main() : sv_target
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{
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float3x2 a = {6, 5, 4, 3, 2, 1};
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@@ -48,11 +48,11 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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todo probe all rgba (-6.0, -2.2, 4.48, 8.28)
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draw quad
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probe all rgba (-6.0, -2.2, 4.48, 8.28) 1
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[pixel shader fail todo]
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[pixel shader fail]
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float4 main() : sv_target
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{
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float2x2 a = {0, 1, 2, 3};
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@@ -93,7 +93,7 @@ draw quad
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probe all rgba (1.0, 1.0, 0, 0) 1
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[pixel shader todo]
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[pixel shader]
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float4 main() : sv_target
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{
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float2x3 a = {1, 1, 1, 1, 1, 1};
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@@ -105,8 +105,8 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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todo probe all rgba (0.028, 0.104, 0.216, 0.352) 1
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draw quad
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probe all rgba (0.028, 0.104, 0.216, 0.352) 6
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[pixel shader]
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@@ -138,7 +138,7 @@ draw quad
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probe all rgba (0.5, 0.5, 0.5, 0.0)
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[pixel shader todo]
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[pixel shader]
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float4 main() : sv_target
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{
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float4x1 a = {0.0, 0.0, 0.0, 0.0};
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@@ -150,11 +150,11 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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todo probe all rgba (0.5, 0.5, 0.5, 0.5)
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draw quad
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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[pixel shader fail todo]
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[pixel shader fail]
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float4 main() : sv_target
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{
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float2x2 a = {0.0, 0.0, 0.0, 0.0};
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@@ -24,7 +24,7 @@ draw quad
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probe all rgba (0.7, 0.8, 0.7, 0.2)
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[pixel shader todo]
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[pixel shader]
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float4 main() : sv_target
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{
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float2x3 a = {1, 2, 3, 4, 5, 6};
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@@ -35,11 +35,11 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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todo probe all rgba (6.0, 5.0, 4.0, 5.0)
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draw quad
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probe all rgba (6.0, 5.0, 4.0, 5.0)
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[pixel shader fail todo]
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[pixel shader fail]
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float4 main() : sv_target
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{
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float2x2 a = {1, 2, 3, 4};
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@@ -25,7 +25,7 @@ todo draw quad
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todo probe all rgba (1.0, 32.0, 256.0, 125.0)
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[pixel shader fail todo]
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[pixel shader fail]
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float4 main() : sv_target
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{
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float2x2 a = {1, 2, 3, 4};
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