tests/shader_runner: Introduce the "u32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 00:25:11 +02:00
parent 95cf0a8b2c
commit 9c987e5a0b
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
28 changed files with 357 additions and 369 deletions

View File

@@ -26,10 +26,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rui (1)
probe uav 1 (1) rui (0)
probe uav 1 (2) rui (0)
probe uav 1 (3) rui (0)
probe uav 1 (0) u32(1)
probe uav 1 (1) u32(0)
probe uav 1 (2) u32(0)
probe uav 1 (3) u32(0)
[compute shader]
@@ -48,10 +48,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rui (0)
probe uav 1 (1) rui (1)
probe uav 1 (2) rui (0)
probe uav 1 (3) rui (0)
probe uav 1 (0) u32(0)
probe uav 1 (1) u32(1)
probe uav 1 (2) u32(0)
probe uav 1 (3) u32(0)
[compute shader]
@@ -65,10 +65,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rui (0)
probe uav 1 (1) rui (1)
probe uav 1 (2) rui (2)
probe uav 1 (3) rui (3)
probe uav 1 (0) u32(0)
probe uav 1 (1) u32(1)
probe uav 1 (2) u32(2)
probe uav 1 (3) u32(3)
[compute shader]
@@ -84,10 +84,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rui (1)
probe uav 1 (1) rui (1)
probe uav 1 (2) rui (1)
probe uav 1 (3) rui (1)
probe uav 1 (0) u32(1)
probe uav 1 (1) u32(1)
probe uav 1 (2) u32(1)
probe uav 1 (3) u32(1)
[compute shader]
@@ -103,10 +103,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rui (8)
probe uav 1 (1) rui (8)
probe uav 1 (2) rui (8)
probe uav 1 (3) rui (8)
probe uav 1 (0) u32(8)
probe uav 1 (1) u32(8)
probe uav 1 (2) u32(8)
probe uav 1 (3) u32(8)
[compute shader]
@@ -122,10 +122,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rui (5)
probe uav 1 (1) rui (5)
probe uav 1 (2) rui (5)
probe uav 1 (3) rui (5)
probe uav 1 (0) u32(5)
probe uav 1 (1) u32(5)
probe uav 1 (2) u32(5)
probe uav 1 (3) u32(5)
[compute shader]
@@ -141,10 +141,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rui (23)
probe uav 1 (1) rui (23)
probe uav 1 (2) rui (23)
probe uav 1 (3) rui (23)
probe uav 1 (0) u32(23)
probe uav 1 (1) u32(23)
probe uav 1 (2) u32(23)
probe uav 1 (3) u32(23)
[compute shader]
@@ -160,10 +160,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rui (18)
probe uav 1 (1) rui (18)
probe uav 1 (2) rui (18)
probe uav 1 (3) rui (18)
probe uav 1 (0) u32(18)
probe uav 1 (1) u32(18)
probe uav 1 (2) u32(18)
probe uav 1 (3) u32(18)
[compute shader]
@@ -180,10 +180,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rui (18)
probe uav 1 (1) rui (18)
probe uav 1 (2) rui (23)
probe uav 1 (3) rui (23)
probe uav 1 (0) u32(18)
probe uav 1 (1) u32(18)
probe uav 1 (2) u32(23)
probe uav 1 (3) u32(23)
[compute shader]
@@ -199,10 +199,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rui (2)
probe uav 1 (1) rui (2)
probe uav 1 (2) rui (2)
probe uav 1 (3) rui (2)
probe uav 1 (0) u32(2)
probe uav 1 (1) u32(2)
probe uav 1 (2) u32(2)
probe uav 1 (3) u32(2)
[compute shader]
@@ -218,10 +218,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rui (0)
probe uav 1 (1) rui (1)
probe uav 1 (2) rui (1)
probe uav 1 (3) rui (2)
probe uav 1 (0) u32(0)
probe uav 1 (1) u32(1)
probe uav 1 (2) u32(1)
probe uav 1 (3) u32(2)
[compute shader]
@@ -236,10 +236,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rui (41)
probe uav 1 (1) rui (41)
probe uav 1 (2) rui (41)
probe uav 1 (3) rui (41)
probe uav 1 (0) u32(41)
probe uav 1 (1) u32(41)
probe uav 1 (2) u32(41)
probe uav 1 (3) u32(41)
[compute shader]
@@ -254,10 +254,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rui (8)
probe uav 1 (1) rui (8)
probe uav 1 (2) rui (8)
probe uav 1 (3) rui (8)
probe uav 1 (0) u32(8)
probe uav 1 (1) u32(8)
probe uav 1 (2) u32(8)
probe uav 1 (3) u32(8)
[compute shader]
@@ -272,10 +272,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rui (15)
probe uav 1 (1) rui (15)
probe uav 1 (2) rui (15)
probe uav 1 (3) rui (15)
probe uav 1 (0) u32(15)
probe uav 1 (1) u32(15)
probe uav 1 (2) u32(15)
probe uav 1 (3) u32(15)
[compute shader]
@@ -290,10 +290,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rui (5)
probe uav 1 (1) rui (5)
probe uav 1 (2) rui (5)
probe uav 1 (3) rui (5)
probe uav 1 (0) u32(5)
probe uav 1 (1) u32(5)
probe uav 1 (2) u32(5)
probe uav 1 (3) u32(5)
[compute shader]
@@ -320,10 +320,10 @@ void main(uint id : SV_GroupIndex)
[test]
uniform 0 uint4 1 5 0 0
dispatch 4 1 1
probe uav 1 (0) rui (29)
probe uav 1 (1) rui (29)
probe uav 1 (2) rui (29)
probe uav 1 (3) rui (29)
probe uav 1 (0) u32(29)
probe uav 1 (1) u32(29)
probe uav 1 (2) u32(29)
probe uav 1 (3) u32(29)
[require]