tests/shader_runner: Introduce the "u32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 00:25:11 +02:00
parent 95cf0a8b2c
commit 9c987e5a0b
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
28 changed files with 357 additions and 369 deletions

View File

@@ -39,10 +39,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rgbaui (1, 0, 0, 1)
probe uav 1 (1) rgbaui (1, 0, 0, 1)
probe uav 1 (2) rgbaui (1, 0, 0, 1)
probe uav 1 (3) rgbaui (1, 0, 0, 1)
probe uav 1 (0) u32(1, 0, 0, 1)
probe uav 1 (1) u32(1, 0, 0, 1)
probe uav 1 (2) u32(1, 0, 0, 1)
probe uav 1 (3) u32(1, 0, 0, 1)
[compute shader]
@@ -61,14 +61,14 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rgbaui (1, 1, 0, 0)
probe uav 1 (1) rgbaui (1, 1, 0, 0)
probe uav 1 (2) rgbaui (1, 1, 0, 0)
probe uav 1 (3) rgbaui (1, 1, 0, 0)
probe uav 1 (4) rgbaui (0, 1, 0, 0)
probe uav 1 (5) rgbaui (0, 1, 0, 0)
probe uav 1 (6) rgbaui (0, 1, 0, 0)
probe uav 1 (7) rgbaui (0, 1, 0, 0)
probe uav 1 (0) u32(1, 1, 0, 0)
probe uav 1 (1) u32(1, 1, 0, 0)
probe uav 1 (2) u32(1, 1, 0, 0)
probe uav 1 (3) u32(1, 1, 0, 0)
probe uav 1 (4) u32(0, 1, 0, 0)
probe uav 1 (5) u32(0, 1, 0, 0)
probe uav 1 (6) u32(0, 1, 0, 0)
probe uav 1 (7) u32(0, 1, 0, 0)
[compute shader]
@@ -84,7 +84,7 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rgbaui (0xb, 0, 0, 0)
probe uav 1 (0) u32(0xb, 0, 0, 0)
[uav 1]
@@ -506,10 +506,10 @@ void main(uint id : SV_GroupIndex)
[test]
dispatch 4 1 1
probe uav 1 (0) rgbaui(1, 0, 0, 0)
probe uav 1 (1) rgbaui(1, 0, 0, 0)
probe uav 1 (2) rgbaui(1, 0, 0, 0)
probe uav 1 (3) rgbaui(1, 0, 0, 0)
probe uav 1 (0) u32(1, 0, 0, 0)
probe uav 1 (1) u32(1, 0, 0, 0)
probe uav 1 (2) u32(1, 0, 0, 0)
probe uav 1 (3) u32(1, 0, 0, 0)
[compute shader]