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tests/shader_runner: Introduce the "u32" probe format.
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Notes:
Henri Verbeet
2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
@@ -35,7 +35,7 @@ float4 main() : sv_target
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[test]
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todo(glsl | msl) draw quad
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probe uav 1 (0) rgbaui(10, 11, 12, 13)
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probe uav 1 (0) u32(10, 11, 12, 13)
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[pixel shader]
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RWByteAddressBuffer u : register(u1);
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@@ -49,7 +49,7 @@ float4 main() : sv_target
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[test]
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todo(glsl | msl) draw quad
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probe uav 1 (0) rgbaui(20, 21, 22, 23)
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probe uav 1 (0) u32(20, 21, 22, 23)
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[pixel shader]
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RWByteAddressBuffer u : register(u1);
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@@ -63,7 +63,7 @@ float4 main() : sv_target
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[test]
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todo(glsl | msl) draw quad
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probe uav 1 (0) rgbaui(20, 21, 22, 23)
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probe uav 1 (0) u32(20, 21, 22, 23)
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[require]
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shader model >= 5.0
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@@ -124,6 +124,6 @@ void main()
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[test]
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dispatch 1 1 1
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probe uav 1 (0) rui(0xfff4000b)
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probe uav 1 (1) rui(0xfff2000d)
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probe uav 1 (2) rui(0x4b404ab0)
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probe uav 1 (0) u32(0xfff4000b)
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probe uav 1 (1) u32(0xfff2000d)
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probe uav 1 (2) u32(0x4b404ab0)
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