tests/shader_runner: Introduce the "u32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 00:25:11 +02:00
parent 95cf0a8b2c
commit 9c987e5a0b
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
28 changed files with 357 additions and 369 deletions

View File

@@ -35,7 +35,7 @@ float4 main() : sv_target
[test]
todo(glsl | msl) draw quad
probe uav 1 (0) rgbaui(10, 11, 12, 13)
probe uav 1 (0) u32(10, 11, 12, 13)
[pixel shader]
RWByteAddressBuffer u : register(u1);
@@ -49,7 +49,7 @@ float4 main() : sv_target
[test]
todo(glsl | msl) draw quad
probe uav 1 (0) rgbaui(20, 21, 22, 23)
probe uav 1 (0) u32(20, 21, 22, 23)
[pixel shader]
RWByteAddressBuffer u : register(u1);
@@ -63,7 +63,7 @@ float4 main() : sv_target
[test]
todo(glsl | msl) draw quad
probe uav 1 (0) rgbaui(20, 21, 22, 23)
probe uav 1 (0) u32(20, 21, 22, 23)
[require]
shader model >= 5.0
@@ -124,6 +124,6 @@ void main()
[test]
dispatch 1 1 1
probe uav 1 (0) rui(0xfff4000b)
probe uav 1 (1) rui(0xfff2000d)
probe uav 1 (2) rui(0x4b404ab0)
probe uav 1 (0) u32(0xfff4000b)
probe uav 1 (1) u32(0xfff2000d)
probe uav 1 (2) u32(0x4b404ab0)