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tests/shader_runner: Introduce the "u32" probe format.
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Notes:
Henri Verbeet
2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
@@ -280,7 +280,7 @@ void main()
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% NVIDIA zero-extend, while AMD sign-extends; therefore we test neither.
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uniform 0 uint4 0x7ff4000b 0xe7ff3 0 0
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dispatch 1 1 1
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probe uav 1 (0) rgbaui(0xb, 0x7ff4, 0x7ff3, 0xe)
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probe uav 1 (0) u32(0xb, 0x7ff4, 0x7ff3, 0xe)
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[uav 1]
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format r32g32b32a32-sint
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@@ -335,4 +335,4 @@ uint4 main() : sv_target
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[test]
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draw quad
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probe (0, 0) rgbaui(0, 1, 10, 100)
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probe (0, 0) u32(0, 1, 10, 100)
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