tests/shader_runner: Introduce the "u32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 00:25:11 +02:00
parent 95cf0a8b2c
commit 9c987e5a0b
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
28 changed files with 357 additions and 369 deletions

View File

@@ -280,7 +280,7 @@ void main()
% NVIDIA zero-extend, while AMD sign-extends; therefore we test neither.
uniform 0 uint4 0x7ff4000b 0xe7ff3 0 0
dispatch 1 1 1
probe uav 1 (0) rgbaui(0xb, 0x7ff4, 0x7ff3, 0xe)
probe uav 1 (0) u32(0xb, 0x7ff4, 0x7ff3, 0xe)
[uav 1]
format r32g32b32a32-sint
@@ -335,4 +335,4 @@ uint4 main() : sv_target
[test]
draw quad
probe (0, 0) rgbaui(0, 1, 10, 100)
probe (0, 0) u32(0, 1, 10, 100)