tests/shader_runner: Introduce the "u32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 00:25:11 +02:00
parent 95cf0a8b2c
commit 9c987e5a0b
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
28 changed files with 357 additions and 369 deletions

View File

@@ -33,31 +33,31 @@ void main()
[test]
uniform 0 uint4 3 5 0 0
todo(glsl | msl) dispatch 1 1 1
probe uav 1 (0) rui (1)
probe uav 1 (1) rui (3)
probe uav 1 (2) rui (15)
probe uav 1 (3) rui (0x13)
probe uav 1 (4) rui (4)
probe uav 1 (5) rui (3)
probe uav 1 (6) rui (4)
probe uav 1 (7) rui (3)
probe uav 1 (8) rui (1)
probe uav 1 (9) rui (3)
probe uav 1 (10) rui (1)
probe uav 1 (0) u32(1)
probe uav 1 (1) u32(3)
probe uav 1 (2) u32(15)
probe uav 1 (3) u32(0x13)
probe uav 1 (4) u32(4)
probe uav 1 (5) u32(3)
probe uav 1 (6) u32(4)
probe uav 1 (7) u32(3)
probe uav 1 (8) u32(1)
probe uav 1 (9) u32(3)
probe uav 1 (10) u32(1)
uniform 0 uint4 1 2 0 0
todo(glsl | msl) dispatch 2 1 1
probe uav 1 (0) rui (1)
probe uav 1 (1) rui (3)
probe uav 1 (2) rui (21)
probe uav 1 (3) rui (0x13)
probe uav 1 (4) rui (4)
probe uav 1 (5) rui (1)
probe uav 1 (6) rui (4)
probe uav 1 (7) rui (1)
probe uav 1 (8) rui (1)
probe uav 1 (9) rui (3)
probe uav 1 (10) rui (1)
probe uav 1 (0) u32(1)
probe uav 1 (1) u32(3)
probe uav 1 (2) u32(21)
probe uav 1 (3) u32(0x13)
probe uav 1 (4) u32(4)
probe uav 1 (5) u32(1)
probe uav 1 (6) u32(4)
probe uav 1 (7) u32(1)
probe uav 1 (8) u32(1)
probe uav 1 (9) u32(3)
probe uav 1 (10) u32(1)
[uav 2]
@@ -121,17 +121,17 @@ void main()
[test]
uniform 0 uint4 3 5 0 0
todo(glsl | msl) dispatch 1 1 1
probe uav 1 (0) rui (1)
probe uav 1 (1) rui (3)
probe uav 1 (2) rui (15)
probe uav 1 (3) rui (0x13)
probe uav 1 (4) rui (4)
probe uav 1 (5) rui (3)
probe uav 1 (6) rui (4)
probe uav 1 (7) rui (3)
probe uav 1 (8) rui (1)
probe uav 1 (9) rui (3)
probe uav 1 (10) rui (1)
probe uav 1 (0) u32(1)
probe uav 1 (1) u32(3)
probe uav 1 (2) u32(15)
probe uav 1 (3) u32(0x13)
probe uav 1 (4) u32(4)
probe uav 1 (5) u32(3)
probe uav 1 (6) u32(4)
probe uav 1 (7) u32(3)
probe uav 1 (8) u32(1)
probe uav 1 (9) u32(3)
probe uav 1 (10) u32(1)
[compute shader fail(sm<5)]
@@ -197,12 +197,12 @@ void main()
uniform 0 uint 0xffffffff
uniform 1 float 0x80000000
todo(glsl | msl) dispatch 1 1 1
probe uav 1 (0) rui (0xffffffff)
probe uav 1 (1) rui (1)
probe uav 1 (2) rui (0x7fffffff)
probe uav 1 (0) u32(0xffffffff)
probe uav 1 (1) u32(1)
probe uav 1 (2) u32(0x7fffffff)
probe uav 2 (0) i32(1)
probe uav 2 (1) i32(-1)
probe uav 2 (2) rui (0x7fffffff)
probe uav 2 (2) u32(0x7fffffff)
[uav 1]
format r32-uint
@@ -247,14 +247,14 @@ void main()
uniform 0 uint 0xffffffff
uniform 1 float -1
todo(glsl | msl) dispatch 1 1 1
if(sm<6) probe uav 1 (0) rui (0xffffffff)
if(sm>=6) probe uav 1 (0) rui (0xfffffffd)
probe uav 1 (1) rui (0)
probe uav 1 (2) rui (0)
probe uav 1 (3) rui (0xffffffff)
probe uav 1 (4) rui (0xffffffff)
if(sm<6) probe uav 1 (0) u32(0xffffffff)
if(sm>=6) probe uav 1 (0) u32(0xfffffffd)
probe uav 1 (1) u32(0)
probe uav 1 (2) u32(0)
probe uav 1 (3) u32(0xffffffff)
probe uav 1 (4) u32(0xffffffff)
if(sm<6) probe uav 2 (0) i32(-1)
if(sm>=6) probe uav 2 (0) rui (0xfffffffd)
if(sm>=6) probe uav 2 (0) u32(0xfffffffd)
probe uav 2 (1) i32(0)
probe uav 2 (2) i32(0)
probe uav 2 (3) i32(-1)