tests/shader_runner: Introduce the "u32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 00:25:11 +02:00
parent 95cf0a8b2c
commit 9c987e5a0b
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
28 changed files with 357 additions and 369 deletions

View File

@@ -32,28 +32,28 @@ uint4 main() : sv_target
[test]
uniform 0 uint4 0 1 0 0
todo(msl | glsl) draw quad
probe (0, 0) rgbaui(0x1, 0xa, 0xb, 0xc)
probe (0, 0) u32(0x1, 0xa, 0xb, 0xc)
uniform 0 uint4 4 1 0 0
todo(msl | glsl) draw quad
probe (0, 0) rgbaui(0x2, 0xa, 0xb, 0xc)
probe (0, 0) u32(0x2, 0xa, 0xb, 0xc)
uniform 0 uint4 0 2 0 0
todo(msl | glsl) draw quad
probe (0, 0) rgbaui(0x1, 0x2, 0xd, 0xe)
probe (0, 0) u32(0x1, 0x2, 0xd, 0xe)
uniform 0 uint4 4 2 0 0
todo(msl | glsl) draw quad
probe (0, 0) rgbaui(0x2, 0x3, 0xd, 0xe)
probe (0, 0) u32(0x2, 0x3, 0xd, 0xe)
uniform 0 uint4 0 3 0 0
todo(msl | glsl) draw quad
probe (0, 0) rgbaui(0x1, 0x2, 0x3, 0xf)
probe (0, 0) u32(0x1, 0x2, 0x3, 0xf)
uniform 0 uint4 4 3 0 0
todo(msl | glsl) draw quad
probe (0, 0) rgbaui(0x2, 0x3, 0x4, 0xf)
probe (0, 0) u32(0x2, 0x3, 0x4, 0xf)
uniform 0 uint4 0 4 0 0
todo(msl | glsl) draw quad
probe (0, 0) rgbaui(0x1, 0x2, 0x3, 0x4)
probe (0, 0) u32(0x1, 0x2, 0x3, 0x4)
uniform 0 uint4 4 4 0 0
todo(msl | glsl) draw quad
probe (0, 0) rgbaui(0x2, 0x3, 0x4, 0x0)
probe (0, 0) u32(0x2, 0x3, 0x4, 0x0)
% Test correct emission of resource declarations in SM 5.1 format.
[require]
@@ -75,4 +75,4 @@ uint4 main() : sv_target
[test]
todo(msl | glsl) draw quad
probe (0, 0) rgbaui(0x4, 0x3, 0x2, 0x1)
probe (0, 0) u32(0x4, 0x3, 0x2, 0x1)