tests/shader_runner: Introduce the "u32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 00:25:11 +02:00
parent 95cf0a8b2c
commit 9c987e5a0b
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
28 changed files with 357 additions and 369 deletions

View File

@@ -30,7 +30,7 @@ uint4 main() : sv_target
[test]
todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) rgbaui (0, 22, 0xfeedcafe, 0xffffffff)
todo(mvk) probe (0, 0) u32(0, 22, 0xfeedcafe, 0xffffffff)
[pixel shader]
int4 main() : sv_target
@@ -74,7 +74,7 @@ uint4 main() : sv_target
[test]
draw quad
probe (0, 0) rgbaui (0, 22, 0xfeedcafe, 0xffffffff)
probe (0, 0) u32(0, 22, 0xfeedcafe, 0xffffffff)
[pixel shader]
int4 main() : sv_target
@@ -118,7 +118,7 @@ uint4 main() : sv_target
[test]
todo(mvk & vulkan | msl) draw quad
todo(mvk) probe (0, 0) rgbaui (0, 22, 0xfeedcafe, 0xffffffff)
todo(mvk) probe (0, 0) u32(0, 22, 0xfeedcafe, 0xffffffff)
[pixel shader]
int4 main() : sv_target
@@ -162,7 +162,7 @@ uint4 main() : sv_target
[test]
draw quad
probe (0, 0) rui (22)
probe (0, 0) u32(22)
[pixel shader]
int4 main() : sv_target