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tests/shader_runner: Introduce the "u32" probe format.
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Notes:
Henri Verbeet
2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
@@ -35,8 +35,8 @@ uint4 main(float4 pos : sv_position) : sv_target
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% Initialise the UAV and RTV.
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[test]
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todo(glsl) draw triangle list 3
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probe (0, 0) rui(0xaaaaaaaa)
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probe uav 1 (0, 0, 640, 480) rui(0x55555555)
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probe (0, 0) u32(0xaaaaaaaa)
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probe uav 1 (0, 0, 640, 480) u32(0x55555555)
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[pixel shader]
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RasterizerOrderedTexture2D<uint4> tex : register(u1);
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@@ -68,5 +68,5 @@ rov
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[test]
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draw triangle list 93
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probe (0, 0) rui(0x6aaaaaaa)
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probe uav 1 (0, 0, 640, 480) rui(0x2aaaaaaa)
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probe (0, 0) u32(0x6aaaaaaa)
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probe uav 1 (0, 0, 640, 480) u32(0x2aaaaaaa)
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