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tests/shader_runner: Introduce the "u32" probe format.
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Notes:
Henri Verbeet
2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
@@ -51,7 +51,7 @@ uniform 0 uint4 0x020001 0x040003 0x060005 0x080007
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uniform 4 uint4 0x120011 0x140013 0x160015 0x180017
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uniform 8 uint4 0x220021 0x240023 0x260025 0x280027
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draw quad
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probe (0, 0) rgbaui(1, 1, 1, 1)
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probe (0, 0) u32(1, 1, 1, 1)
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% Minimum precision types have a funny behavior with respect to stride in SM6:
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% DXC allocates them assuming they're 32 bit, and the generated code first loads
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@@ -95,7 +95,7 @@ uniform 0 uint4 0x020001 0x040003 0x060005 0x080007
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uniform 4 uint4 0x120011 0x140013 0x160015 0x180017
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uniform 8 uint4 0x220021 0x240023 0x260025 0x280027
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draw quad
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todo probe (0, 0) rgbaui(1, 1, 1, 1)
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todo probe (0, 0) u32(1, 1, 1, 1)
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% Same tests for signed integers
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@@ -123,7 +123,7 @@ uniform 0 uint4 0x020001 0x040003 0x060005 0x080007
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uniform 4 uint4 0x120011 0x140013 0x160015 0x180017
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uniform 8 uint4 0x220021 0x240023 0x260025 0x280027
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draw quad
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probe (0, 0) rgbaui(1, 1, 1, 1)
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probe (0, 0) u32(1, 1, 1, 1)
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[require]
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shader model >= 6.0
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@@ -154,7 +154,7 @@ uniform 0 uint4 0x020001 0x040003 0x060005 0x080007
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uniform 4 uint4 0x120011 0x140013 0x160015 0x180017
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uniform 8 uint4 0x220021 0x240023 0x260025 0x280027
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draw quad
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todo probe (0, 0) rgbaui(1, 1, 1, 1)
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todo probe (0, 0) u32(1, 1, 1, 1)
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% Same tests for floating point numbers
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@@ -182,7 +182,7 @@ uniform 0 float4 1.0 2.0 3.0 4.0
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uniform 4 float4 11.0 12.0 13.0 14.0
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uniform 8 float4 21.0 22.0 23.0 24.0
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draw quad
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probe (0, 0) rgbaui(1, 1, 1, 1)
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probe (0, 0) u32(1, 1, 1, 1)
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[require]
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shader model >= 6.0
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@@ -213,7 +213,7 @@ uniform 0 uint4 0x40003c00 0x44004200 0x46004500 0x48004700
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uniform 4 uint4 0x4a004980 0x4b004a80 0x4c004b80 0x4c804c40
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uniform 8 uint4 0x4d804d40 0x4e004dc0 0x4e804e40 0x4f004ec0
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draw quad
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todo probe (0, 0) rgbaui(1, 1, 1, 1)
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todo probe (0, 0) u32(1, 1, 1, 1)
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[require]
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shader model >= 4.0
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@@ -237,11 +237,11 @@ uniform 0 uint 0
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uniform 1 uint 100
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draw quad
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% In D3D12 with SM5 all reads to the array return 0
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if(sm>=6 | !d3d12) probe (0, 0) rgbaui(100, 2, 0x7ff, 0xfff)
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if(sm>=6 | !d3d12) probe (0, 0) u32(100, 2, 0x7ff, 0xfff)
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uniform 0 uint 2
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uniform 1 uint 1000
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draw quad
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if(sm>=6 | !d3d12) probe (0, 0) rgbaui(1, 2, 1000, 0xfff)
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if(sm>=6 | !d3d12) probe (0, 0) u32(1, 2, 1000, 0xfff)
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[rtv 0]
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format r32g32b32a32-sint
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@@ -263,11 +263,11 @@ uniform 0 uint 0
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uniform 1 uint 100
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draw quad
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% In D3D12 with SM5 all reads to the array return 0
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if(sm>=6 | !d3d12) probe (0, 0) rgbaui(100, 2, 0x7ff, 0xfff)
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if(sm>=6 | !d3d12) probe (0, 0) u32(100, 2, 0x7ff, 0xfff)
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uniform 0 uint 2
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uniform 1 uint 1000
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draw quad
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if(sm>=6 | !d3d12) probe (0, 0) rgbaui(1, 2, 1000, 0xfff)
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if(sm>=6 | !d3d12) probe (0, 0) u32(1, 2, 1000, 0xfff)
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[rtv 0]
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format r32g32b32a32-float
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