tests/shader_runner: Introduce the "u32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 00:25:11 +02:00
parent 95cf0a8b2c
commit 9c987e5a0b
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
28 changed files with 357 additions and 369 deletions

View File

@@ -78,7 +78,7 @@ void main()
[test]
dispatch 1 1 1
probe uav 0 (0) rui(4)
probe uav 0 (0) u32(4)
[uav 0]
stride 6
@@ -107,8 +107,8 @@ void main()
[test]
dispatch 1 1 1
probe uav 0 (0) rui(0x38000002)
probe uav 0 (1) rui(6)
probe uav 0 (0) u32(0x38000002)
probe uav 0 (1) u32(6)
[uav 0]
stride 8
@@ -137,8 +137,8 @@ void main()
[test]
dispatch 1 1 1
probe uav 0 (0) rui(0x38000002)
probe uav 0 (1) rui(8)
probe uav 0 (0) u32(0x38000002)
probe uav 0 (1) u32(8)
[uav 0]
stride 8
@@ -166,5 +166,5 @@ void main()
[test]
dispatch 1 1 1
probe uav 0 (0) rui(2)
probe uav 0 (1) rui(8)
probe uav 0 (0) u32(2)
probe uav 0 (1) u32(8)