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tests/shader_runner: Introduce the "u32" probe format.
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Notes:
Henri Verbeet
2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
@@ -79,9 +79,9 @@ probe (0, 0) rgba(3.0517578e-05, 3.0517578e-05, 3.0517578e-05, 3.0517578e-05)
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% positive infinity
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uniform 0 uint 0x7c00
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todo(msl) draw quad
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probe (0, 0) rgbaui(0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000)
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probe (0, 0) u32(0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000)
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% negative infinity
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uniform 0 uint 0xfc00
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todo(msl) draw quad
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probe (0, 0) rgbaui(0xff800000, 0xff800000, 0xff800000, 0xff800000)
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probe (0, 0) u32(0xff800000, 0xff800000, 0xff800000, 0xff800000)
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