tests/shader_runner: Introduce the "u32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 00:25:11 +02:00
parent 95cf0a8b2c
commit 9c987e5a0b
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
28 changed files with 357 additions and 369 deletions

View File

@@ -79,9 +79,9 @@ probe (0, 0) rgba(3.0517578e-05, 3.0517578e-05, 3.0517578e-05, 3.0517578e-05)
% positive infinity
uniform 0 uint 0x7c00
todo(msl) draw quad
probe (0, 0) rgbaui(0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000)
probe (0, 0) u32(0x7f800000, 0x7f800000, 0x7f800000, 0x7f800000)
% negative infinity
uniform 0 uint 0xfc00
todo(msl) draw quad
probe (0, 0) rgbaui(0xff800000, 0xff800000, 0xff800000, 0xff800000)
probe (0, 0) u32(0xff800000, 0xff800000, 0xff800000, 0xff800000)