tests/shader_runner: Introduce the "u32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 00:25:11 +02:00
parent 95cf0a8b2c
commit 9c987e5a0b
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
28 changed files with 357 additions and 369 deletions

View File

@@ -48,15 +48,15 @@ sample mask 0x01
clear rtv 0 0.0 0.0 0.0 0.0
todo(sm<6) draw quad
probe (0, 0) rgba (0.0, 0.25, 0.0, 0.25)
probe uav 1 (0, 0, 4, 4) rui (0x01)
probe uav 1 (0, 0, 4, 4) u32(0x01)
sample mask 0x03
todo(sm<6) draw quad
probe (0, 0) rgba (0.0, 0.5, 0.0, 0.5)
probe uav 1 (0, 0, 4, 4) rui (0x03)
probe uav 1 (0, 0, 4, 4) u32(0x03)
sample mask 0x07
todo(sm<6) draw quad
probe (0, 0) rgba (0.0, 0.75, 0.0, 0.75)
probe uav 1 (0, 0, 4, 4) rui (0x07)
probe uav 1 (0, 0, 4, 4) u32(0x07)
[uav 1]
format r32-uint
@@ -71,8 +71,8 @@ clear rtv 0 0.0 0.0 0.0 0.0
sample mask 0x09
todo(sm<6) draw quad
probe (0, 0) rgba (0.0, 0.5, 0.0, 0.5)
probe uav 1 (0, 0, 4, 4) rui (0x09)
probe uav 1 (0, 0, 4, 4) u32(0x09)
sample mask 0x0f
todo(sm<6) draw quad
probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
probe uav 1 (0, 0, 4, 4) rui (0x0f)
probe uav 1 (0, 0, 4, 4) u32(0x0f)