tests/shader_runner: Introduce the "u32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 00:25:11 +02:00
parent 95cf0a8b2c
commit 9c987e5a0b
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
28 changed files with 357 additions and 369 deletions

View File

@@ -1022,7 +1022,7 @@ uint4 main() : sv_target
[test]
uniform 0 uint 0x7fffffff
draw quad
probe (0, 0) rgbaui(0xffff, 0x7fff, 0, 0)
probe (0, 0) u32(0xffff, 0x7fff, 0, 0)
[pixel shader]
uniform uint16_t4 u0;
@@ -1036,7 +1036,7 @@ uint4 main() : sv_target
[test]
uniform 0 uint4 0x20001 0x40003 0x60005 0x80007
draw quad
probe (0, 0) rgbaui(1, 2, 6, 7)
probe (0, 0) u32(1, 2, 6, 7)
[pixel shader]
uniform int16_t2 i;