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tests/shader_runner: Introduce the "u32" probe format.
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Notes:
Henri Verbeet
2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
@@ -1022,7 +1022,7 @@ uint4 main() : sv_target
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[test]
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uniform 0 uint 0x7fffffff
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draw quad
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probe (0, 0) rgbaui(0xffff, 0x7fff, 0, 0)
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probe (0, 0) u32(0xffff, 0x7fff, 0, 0)
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[pixel shader]
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uniform uint16_t4 u0;
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@@ -1036,7 +1036,7 @@ uint4 main() : sv_target
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[test]
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uniform 0 uint4 0x20001 0x40003 0x60005 0x80007
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draw quad
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probe (0, 0) rgbaui(1, 2, 6, 7)
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probe (0, 0) u32(1, 2, 6, 7)
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[pixel shader]
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uniform int16_t2 i;
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