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tests/shader_runner: Introduce the "u32" probe format.
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Notes:
Henri Verbeet
2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
@@ -65,10 +65,10 @@ uint4 main() : sv_target
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[test]
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uniform 0 uint4 0x10002 0x8003 0x10002 0x8003
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draw quad
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probe (0, 0) rgbaui(4, 6, 2, 0x8003)
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probe (0, 0) u32(4, 6, 2, 0x8003)
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uniform 0 uint4 0xffffffff 0xfffffffd 0xffffffff 0xfffffffd
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draw quad
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probe (0, 0) rgbaui(0xfffe, 0xfffa, 0xffff, 0xfffd)
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probe (0, 0) u32(0xfffe, 0xfffa, 0xffff, 0xfffd)
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[pixel shader]
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uniform float4 f;
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@@ -82,4 +82,4 @@ uint4 main() : sv_target
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[test]
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uniform 0 float4 0.5 1.0 0.5 1.0
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todo draw quad
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probe (0, 0) rgbaui(0, 2, 0, 1)
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probe (0, 0) u32(0, 2, 0, 1)
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