tests/shader_runner: Introduce the "u32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 00:25:11 +02:00
parent 95cf0a8b2c
commit 9c987e5a0b
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
28 changed files with 357 additions and 369 deletions

View File

@@ -65,10 +65,10 @@ uint4 main() : sv_target
[test]
uniform 0 uint4 0x10002 0x8003 0x10002 0x8003
draw quad
probe (0, 0) rgbaui(4, 6, 2, 0x8003)
probe (0, 0) u32(4, 6, 2, 0x8003)
uniform 0 uint4 0xffffffff 0xfffffffd 0xffffffff 0xfffffffd
draw quad
probe (0, 0) rgbaui(0xfffe, 0xfffa, 0xffff, 0xfffd)
probe (0, 0) u32(0xfffe, 0xfffa, 0xffff, 0xfffd)
[pixel shader]
uniform float4 f;
@@ -82,4 +82,4 @@ uint4 main() : sv_target
[test]
uniform 0 float4 0.5 1.0 0.5 1.0
todo draw quad
probe (0, 0) rgbaui(0, 2, 0, 1)
probe (0, 0) u32(0, 2, 0, 1)