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tests/shader_runner: Introduce the "u32" probe format.
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Notes:
Henri Verbeet
2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
@@ -33,7 +33,7 @@ uint4 main() : sv_target
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[test]
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uniform 0 double2 -4.5 8.500003814697266
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todo(sm<6) draw quad
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probe (0, 0) rgbaui (0, 0xc0120000, 0x80000000, 0x40210000)
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probe (0, 0) u32(0, 0xc0120000, 0x80000000, 0x40210000)
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[pixel shader todo]
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@@ -139,7 +139,7 @@ uint4 main() : sv_target
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[test]
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uniform 0 double2 0.5 1.0
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todo(sm<6) draw quad
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probe (0, 0) rgbaui(0, 2, 0, 1)
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probe (0, 0) u32(0, 2, 0, 1)
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[pixel shader todo]
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uniform min16uint u[2];
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@@ -157,7 +157,7 @@ uint4 main() : sv_target
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uniform 0 uint 22
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uniform 4 uint 0xff00
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todo(sm<6) draw quad
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probe (0, 0) rgbaui(0, 0x40360000, 0, 0x40efe000)
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probe (0, 0) u32(0, 0x40360000, 0, 0x40efe000)
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[pixel shader todo]
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uniform min16int u[2];
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@@ -175,7 +175,7 @@ uint4 main() : sv_target
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uniform 0 uint 22
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uniform 4 uint 0xffffff00
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todo(sm<6) draw quad
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probe (0, 0) rgbaui(0, 0x40360000, 0, 0xc0700000)
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probe (0, 0) u32(0, 0x40360000, 0, 0xc0700000)
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[require]
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shader model >= 6.2
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@@ -211,7 +211,7 @@ uint4 main() : sv_target
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[test]
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uniform 0 double2 0.5 1.0
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todo draw quad
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probe (0, 0) rgbaui(0, 2, 0, 1)
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probe (0, 0) u32(0, 2, 0, 1)
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[pixel shader]
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uniform uint16_t2 u;
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@@ -229,7 +229,7 @@ uint4 main() : sv_target
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uniform 0 uint 0xff000022
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draw quad
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probe (0, 0) rgbaui(0, 0x40410000, 0, 0x40efe000)
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probe (0, 0) u32(0, 0x40410000, 0, 0x40efe000)
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[pixel shader]
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uniform int16_t2 u;
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@@ -246,4 +246,4 @@ uint4 main() : sv_target
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[test]
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uniform 0 uint 0xff000022
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draw quad
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probe (0, 0) rgbaui(0, 0x40410000, 0, 0xc0700000)
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probe (0, 0) u32(0, 0x40410000, 0, 0xc0700000)
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