tests/shader_runner: Introduce the "u32" probe format.

This commit is contained in:
Henri Verbeet
2025-06-06 00:25:11 +02:00
parent 95cf0a8b2c
commit 9c987e5a0b
Notes: Henri Verbeet 2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
28 changed files with 357 additions and 369 deletions

View File

@@ -33,7 +33,7 @@ uint4 main() : sv_target
[test]
uniform 0 double2 -4.5 8.500003814697266
todo(sm<6) draw quad
probe (0, 0) rgbaui (0, 0xc0120000, 0x80000000, 0x40210000)
probe (0, 0) u32(0, 0xc0120000, 0x80000000, 0x40210000)
[pixel shader todo]
@@ -139,7 +139,7 @@ uint4 main() : sv_target
[test]
uniform 0 double2 0.5 1.0
todo(sm<6) draw quad
probe (0, 0) rgbaui(0, 2, 0, 1)
probe (0, 0) u32(0, 2, 0, 1)
[pixel shader todo]
uniform min16uint u[2];
@@ -157,7 +157,7 @@ uint4 main() : sv_target
uniform 0 uint 22
uniform 4 uint 0xff00
todo(sm<6) draw quad
probe (0, 0) rgbaui(0, 0x40360000, 0, 0x40efe000)
probe (0, 0) u32(0, 0x40360000, 0, 0x40efe000)
[pixel shader todo]
uniform min16int u[2];
@@ -175,7 +175,7 @@ uint4 main() : sv_target
uniform 0 uint 22
uniform 4 uint 0xffffff00
todo(sm<6) draw quad
probe (0, 0) rgbaui(0, 0x40360000, 0, 0xc0700000)
probe (0, 0) u32(0, 0x40360000, 0, 0xc0700000)
[require]
shader model >= 6.2
@@ -211,7 +211,7 @@ uint4 main() : sv_target
[test]
uniform 0 double2 0.5 1.0
todo draw quad
probe (0, 0) rgbaui(0, 2, 0, 1)
probe (0, 0) u32(0, 2, 0, 1)
[pixel shader]
uniform uint16_t2 u;
@@ -229,7 +229,7 @@ uint4 main() : sv_target
uniform 0 uint 0xff000022
draw quad
probe (0, 0) rgbaui(0, 0x40410000, 0, 0x40efe000)
probe (0, 0) u32(0, 0x40410000, 0, 0x40efe000)
[pixel shader]
uniform int16_t2 u;
@@ -246,4 +246,4 @@ uint4 main() : sv_target
[test]
uniform 0 uint 0xff000022
draw quad
probe (0, 0) rgbaui(0, 0x40410000, 0, 0xc0700000)
probe (0, 0) u32(0, 0x40410000, 0, 0xc0700000)