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tests/shader_runner: Introduce the "u32" probe format.
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Notes:
Henri Verbeet
2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
@@ -107,7 +107,7 @@ uint4 main() : SV_TARGET
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[test]
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uniform 0 uint4 0xccaa5533 7 1 2
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todo(msl) draw quad
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probe (0, 0) rgbaui(0xff77, 0xf, 0x407f, 0x9)
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probe (0, 0) u32(0xff77, 0xf, 0x407f, 0x9)
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% Minimum precision vectors in constant buffers have inconsistent behavior with
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% SM6 (see minimum-precision.shader_test), so we're reading with arrays instead.
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@@ -125,11 +125,11 @@ uint4 main() : sv_target
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uniform 0 uint 0
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uniform 4 uint 0
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draw quad
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probe (0, 0) rgbaui(0xfff, 0x7ff, 0, 0)
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probe (0, 0) u32(0xfff, 0x7ff, 0, 0)
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uniform 0 uint 1
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uniform 4 uint 0xfff
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draw quad
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probe (0, 0) rgbaui(0x1000, 0x17fe, 0, 0)
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probe (0, 0) u32(0x1000, 0x17fe, 0, 0)
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[pixel shader]
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uniform min16uint u[2];
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@@ -149,13 +149,13 @@ uniform 5 uint 2
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uniform 8 uint 2
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draw quad
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% In D3D12 with SM5 all reads to the array return 0
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if(sm>=6 | !d3d12) probe (0, 0) rgbaui(0x801, 0x1ffd, 0, 0)
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if(sm>=6 | !d3d12) probe (0, 0) u32(0x801, 0x1ffd, 0, 0)
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uniform 0 uint 0
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uniform 4 uint 0
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uniform 5 uint 0
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uniform 8 uint 0
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draw quad
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if(sm>=6 | !d3d12) probe (0, 0) rgbaui(1, 2, 0, 0)
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if(sm>=6 | !d3d12) probe (0, 0) u32(1, 2, 0, 0)
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[pixel shader]
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uniform min16uint u[4];
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@@ -172,7 +172,7 @@ uniform 4 uint 9
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uniform 8 uint 0xff9
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uniform 12 uint 0xff7
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draw quad
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probe (0, 0) rgbaui(21, 45, 0x2feb, 0x4fd3)
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probe (0, 0) u32(21, 45, 0x2feb, 0x4fd3)
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[pixel shader]
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uniform min16uint u[4];
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@@ -189,7 +189,7 @@ uniform 4 uint 0xb
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uniform 8 uint 0xffff
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uniform 12 uint 0xffff
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todo(msl | glsl) draw quad
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probe (0, 0) rgbaui(0x10, 2, 0x10, 0x3333)
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probe (0, 0) u32(0x10, 2, 0x10, 0x3333)
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[require]
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shader model >= 6.2
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@@ -207,10 +207,10 @@ uint4 main() : sv_target
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[test]
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uniform 0 uint4 0 0 0 0
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draw quad
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probe (0, 0) rgbaui(0x7fff, 0xffff, 0, 0)
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probe (0, 0) u32(0x7fff, 0xffff, 0, 0)
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uniform 0 uint4 0xffff0001 0 0 0
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draw quad
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probe (0, 0) rgbaui(0x8000, 0xfffe, 0, 0)
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probe (0, 0) u32(0x8000, 0xfffe, 0, 0)
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[pixel shader]
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uniform uint16_t4 u;
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@@ -225,10 +225,10 @@ uint4 main() : sv_target
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[test]
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uniform 0 uint4 0xfffe0002 0 2 0
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draw quad
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probe (0, 0) rgbaui(0x8001, 0xfffd, 0, 0)
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probe (0, 0) u32(0x8001, 0xfffd, 0, 0)
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uniform 0 uint4 0 0 0 0
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draw quad
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probe (0, 0) rgbaui(1, 2, 0, 0)
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probe (0, 0) u32(1, 2, 0, 0)
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[pixel shader]
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uniform uint16_t4 u;
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@@ -243,7 +243,7 @@ uint4 main() : sv_target
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uniform 0 uint 0x90007
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uniform 1 uint 0xfff7fff9
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draw quad
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probe (0, 0) rgbaui(21, 45, 0xffeb, 0xffd3)
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probe (0, 0) u32(21, 45, 0xffeb, 0xffd3)
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[pixel shader]
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uniform uint16_t4 u;
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@@ -258,4 +258,4 @@ uint4 main() : sv_target
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uniform 0 uint 0x000bfffe
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uniform 1 uint 0xffffffff
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draw quad
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probe (0, 0) rgbaui(0, 2, 1, 0x3333)
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probe (0, 0) u32(0, 2, 1, 0x3333)
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