mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
tests/shader_runner: Introduce the "u32" probe format.
This commit is contained in:
Notes:
Henri Verbeet
2025-06-10 18:06:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1555
@@ -292,13 +292,13 @@ uniform 5 uint 2
|
||||
uniform 8 uint 2
|
||||
draw quad
|
||||
% In D3D12 with SM5 all reads to the array return 0
|
||||
if(sm>=6 | !d3d12) probe (0, 0) rgbaui(0xfffff803, 0x1ffd, 0, 0)
|
||||
if(sm>=6 | !d3d12) probe (0, 0) u32(0xfffff803, 0x1ffd, 0, 0)
|
||||
uniform 0 uint 0
|
||||
uniform 4 uint 0
|
||||
uniform 5 uint 0
|
||||
uniform 8 uint 0
|
||||
draw quad
|
||||
if(sm>=6 | !d3d12) probe (0, 0) rgbaui(1, 2, 0, 0)
|
||||
if(sm>=6 | !d3d12) probe (0, 0) u32(1, 2, 0, 0)
|
||||
|
||||
[pixel shader]
|
||||
uniform min16int u[4];
|
||||
|
Reference in New Issue
Block a user