vkd3d: Implement NULL vertex buffer views.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-05-15 13:17:58 +02:00
committed by Alexandre Julliard
parent 2482af566d
commit 9bbd520e89
3 changed files with 25 additions and 29 deletions

View File

@@ -18,7 +18,7 @@
#include "vkd3d_private.h"
#define VKD3D_NULL_CBV_BUFFER_SIZE 4
#define VKD3D_NULL_BUFFER_SIZE 16
#define VKD3D_NULL_VIEW_FORMAT DXGI_FORMAT_R8G8B8A8_UNORM
static unsigned int vkd3d_select_memory_type(struct d3d12_device *device, uint32_t memory_type_mask,
@@ -2005,9 +2005,9 @@ void d3d12_desc_create_cbv(struct d3d12_desc *descriptor,
else
{
/* NULL descriptor */
buffer_info->buffer = device->null_resources.vk_uniform_buffer;
buffer_info->buffer = device->null_resources.vk_buffer;
buffer_info->offset = 0;
buffer_info->range = VKD3D_NULL_CBV_BUFFER_SIZE;
buffer_info->range = VKD3D_NULL_BUFFER_SIZE;
}
descriptor->magic = VKD3D_DESCRIPTOR_MAGIC_CBV;
@@ -3235,7 +3235,7 @@ static HRESULT vkd3d_init_null_resources_data(struct vkd3d_null_resources *null_
}
/* fill CBV buffer */
VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_uniform_buffer, 0, VK_WHOLE_SIZE, 0x00000000));
VK_CALL(vkCmdFillBuffer(vk_command_buffer, null_resource->vk_buffer, 0, VK_WHOLE_SIZE, 0x00000000));
/* transition 2D SRV image */
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
@@ -3322,7 +3322,7 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
/* CBV */
resource_desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resource_desc.Alignment = 0;
resource_desc.Width = VKD3D_NULL_CBV_BUFFER_SIZE;
resource_desc.Width = VKD3D_NULL_BUFFER_SIZE;
resource_desc.Height = 1;
resource_desc.DepthOrArraySize = 1;
resource_desc.MipLevels = 1;
@@ -3333,10 +3333,10 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
resource_desc.Flags = D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE;
if (FAILED(hr = vkd3d_create_buffer(device, &heap_properties, D3D12_HEAP_FLAG_NONE,
&resource_desc, &null_resources->vk_uniform_buffer)))
&resource_desc, &null_resources->vk_buffer)))
goto fail;
if (FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_uniform_buffer,
&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_uniform_buffer_memory)))
if (FAILED(hr = vkd3d_allocate_buffer_memory(device, null_resources->vk_buffer,
&heap_properties, D3D12_HEAP_FLAG_NONE, &null_resources->vk_buffer_memory)))
goto fail;
/* 2D SRV */
@@ -3360,10 +3360,10 @@ HRESULT vkd3d_init_null_resources(struct vkd3d_null_resources *null_resources,
goto fail;
/* set Vulkan object names */
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_uniform_buffer,
VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "NULL CBV buffer");
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_uniform_buffer_memory,
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL CBV memory");
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_buffer,
VK_DEBUG_REPORT_OBJECT_TYPE_BUFFER_EXT, "NULL buffer");
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_buffer_memory,
VK_DEBUG_REPORT_OBJECT_TYPE_DEVICE_MEMORY_EXT, "NULL memory");
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image,
VK_DEBUG_REPORT_OBJECT_TYPE_IMAGE_EXT, "NULL 2D SRV image");
vkd3d_set_vk_object_name_utf8(device, (uint64_t)null_resources->vk_2d_image_memory,
@@ -3382,8 +3382,8 @@ void vkd3d_destroy_null_resources(struct vkd3d_null_resources *null_resources,
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
VK_CALL(vkDestroyBuffer(device->vk_device, null_resources->vk_uniform_buffer, NULL));
VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_uniform_buffer_memory, NULL));
VK_CALL(vkDestroyBuffer(device->vk_device, null_resources->vk_buffer, NULL));
VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_buffer_memory, NULL));
VK_CALL(vkDestroyImage(device->vk_device, null_resources->vk_2d_image, NULL));
VK_CALL(vkFreeMemory(device->vk_device, null_resources->vk_2d_image_memory, NULL));