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vkd3d: Implement NULL vertex buffer views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
2482af566d
commit
9bbd520e89
@@ -4186,17 +4186,19 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12Graphi
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UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views)
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{
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struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList1(iface);
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const struct vkd3d_null_resources *null_resources;
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struct vkd3d_gpu_va_allocator *gpu_va_allocator;
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VkDeviceSize offsets[ARRAY_SIZE(list->strides)];
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const struct vkd3d_vk_device_procs *vk_procs;
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VkBuffer buffers[ARRAY_SIZE(list->strides)];
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unsigned int i, first, count, stride;
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struct d3d12_resource *resource;
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bool invalidate = false;
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unsigned int i, stride;
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TRACE("iface %p, start_slot %u, view_count %u, views %p.\n", iface, start_slot, view_count, views);
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vk_procs = &list->device->vk_procs;
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null_resources = &list->device->null_resources;
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gpu_va_allocator = &list->device->gpu_va_allocator;
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if (start_slot >= ARRAY_SIZE(list->strides) || view_count > ARRAY_SIZE(list->strides) - start_slot)
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@@ -4205,25 +4207,19 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12Graphi
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return;
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}
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count = 0;
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first = start_slot;
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for (i = 0; i < view_count; ++i)
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{
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if (views[i].BufferLocation)
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{
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resource = vkd3d_gpu_va_allocator_dereference(gpu_va_allocator, views[i].BufferLocation);
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buffers[count] = resource->u.vk_buffer;
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offsets[count] = views[i].BufferLocation - resource->gpu_address;
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buffers[i] = resource->u.vk_buffer;
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offsets[i] = views[i].BufferLocation - resource->gpu_address;
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stride = views[i].StrideInBytes;
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++count;
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}
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else
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{
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if (count)
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VK_CALL(vkCmdBindVertexBuffers(list->vk_command_buffer, first, count, buffers, offsets));
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count = 0;
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first = start_slot + i + 1;
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buffers[i] = null_resources->vk_buffer;
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offsets[i] = 0;
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stride = 0;
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}
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@@ -4231,8 +4227,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_IASetVertexBuffers(ID3D12Graphi
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list->strides[start_slot + i] = stride;
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}
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if (count)
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VK_CALL(vkCmdBindVertexBuffers(list->vk_command_buffer, first, count, buffers, offsets));
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if (view_count)
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VK_CALL(vkCmdBindVertexBuffers(list->vk_command_buffer, start_slot, view_count, buffers, offsets));
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if (invalidate)
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d3d12_command_list_invalidate_current_pipeline(list);
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