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vkd3d-shader/msl: Implement VSIR_OP_IREM.
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Notes:
Henri Verbeet
2025-10-14 16:33:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1787
@@ -25,7 +25,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 16.0 0.0 0.0
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todo(msl & sm>=6) draw quad
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draw quad
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probe (0, 0) f32(5.0, 5.0, -5.0, 3.0)
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[pixel shader]
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@@ -55,7 +55,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 42.0 5.0 0.0 0.0
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todo(msl & sm>=6) draw quad
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draw quad
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bug(mvk<1.2.11) probe (0, 0) f32(2.0, -2.0, 2.0, -2.0)
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[pixel shader]
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@@ -85,7 +85,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 45.0 5.0 0.0 0.0
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todo(msl & sm>=6) draw quad
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draw quad
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bug(mvk<1.2.11) probe (0, 0) f32(0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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@@ -117,7 +117,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 45.0 5.0 50.0 10.0
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uniform 4 float4 3.0 8.0 2.0 5.0
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todo(msl & sm>=6) draw quad
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draw quad
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probe (0, 0) f32(9.0, 5.0, 1.0, 3.0)
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[pixel shader]
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@@ -133,7 +133,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float 10.0
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todo(msl & sm>=6) draw quad
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draw quad
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if(sm<4) probe (0, 0) f32(6, 6, -6, -6)
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if(sm>=4) bug(mvk<1.2.11) probe (0, 0) f32(7, 7, -7, -7)
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