vkd3d-shader/msl: Implement VSIR_OP_IREM.

This commit is contained in:
Henri Verbeet
2025-10-07 14:16:01 +02:00
parent c89fd93859
commit 9b98761909
Notes: Henri Verbeet 2025-10-14 16:33:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1787
2 changed files with 6 additions and 5 deletions

View File

@@ -25,7 +25,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 5.0 16.0 0.0 0.0
todo(msl & sm>=6) draw quad
draw quad
probe (0, 0) f32(5.0, 5.0, -5.0, 3.0)
[pixel shader]
@@ -55,7 +55,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 42.0 5.0 0.0 0.0
todo(msl & sm>=6) draw quad
draw quad
bug(mvk<1.2.11) probe (0, 0) f32(2.0, -2.0, 2.0, -2.0)
[pixel shader]
@@ -85,7 +85,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 45.0 5.0 0.0 0.0
todo(msl & sm>=6) draw quad
draw quad
bug(mvk<1.2.11) probe (0, 0) f32(0.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -117,7 +117,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 45.0 5.0 50.0 10.0
uniform 4 float4 3.0 8.0 2.0 5.0
todo(msl & sm>=6) draw quad
draw quad
probe (0, 0) f32(9.0, 5.0, 1.0, 3.0)
[pixel shader]
@@ -133,7 +133,7 @@ float4 main() : sv_target
[test]
uniform 0 float 10.0
todo(msl & sm>=6) draw quad
draw quad
if(sm<4) probe (0, 0) f32(6, 6, -6, -6)
if(sm>=4) bug(mvk<1.2.11) probe (0, 0) f32(7, 7, -7, -7)