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vkd3d-shader/msl: Implement VKD3DSIH_RET.
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Notes:
Henri Verbeet
2024-09-18 15:13:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1080
@ -186,6 +186,12 @@ static void msl_mov(struct msl_generator *gen, const struct vkd3d_shader_instruc
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msl_dst_cleanup(&dst, &gen->string_buffers);
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msl_dst_cleanup(&dst, &gen->string_buffers);
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}
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}
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static void msl_ret(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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msl_print_indent(gen->buffer, gen->indent);
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vkd3d_string_buffer_printf(gen->buffer, "return;\n");
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}
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static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d_shader_instruction *ins)
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{
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{
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gen->location = ins->location;
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gen->location = ins->location;
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@ -197,6 +203,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VKD3DSIH_MOV:
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case VKD3DSIH_MOV:
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msl_mov(gen, ins);
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msl_mov(gen, ins);
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break;
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break;
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case VKD3DSIH_RET:
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msl_ret(gen, ins);
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break;
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default:
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default:
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msl_unhandled(gen, ins);
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msl_unhandled(gen, ins);
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break;
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break;
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