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vkd3d-shader/ir: Open a loop when visiting the loop header.
Not when making the loop header available, which is too early and might lead to open too many loops at once.
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commit
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Notes:
Alexandre Julliard
2024-04-03 23:34:52 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Conor McCarthy (@cmccarthy) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/737
@ -3629,27 +3629,11 @@ struct vsir_cfg_node_sorter
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static enum vkd3d_result vsir_cfg_node_sorter_make_node_available(struct vsir_cfg_node_sorter *sorter, struct vsir_block *block)
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static enum vkd3d_result vsir_cfg_node_sorter_make_node_available(struct vsir_cfg_node_sorter *sorter, struct vsir_block *block)
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{
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{
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struct vsir_block_list *loop = NULL;
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struct vsir_cfg_node_sorter_stack_item *item;
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enum vkd3d_result ret;
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enum vkd3d_result ret;
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if (sorter->cfg->loops_by_header[block->label - 1] != SIZE_MAX)
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loop = &sorter->cfg->loops[sorter->cfg->loops_by_header[block->label - 1]];
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if ((ret = vsir_block_list_add_checked(&sorter->available_blocks, block)) < 0)
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if ((ret = vsir_block_list_add_checked(&sorter->available_blocks, block)) < 0)
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return ret;
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return ret;
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if (!loop)
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return VKD3D_OK;
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if (!vkd3d_array_reserve((void **)&sorter->stack, &sorter->stack_capacity, sorter->stack_count + 1, sizeof(*sorter->stack)))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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item = &sorter->stack[sorter->stack_count++];
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item->loop = loop;
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item->seen_count = 0;
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item->begin = sorter->cfg->order.count;
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return VKD3D_OK;
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return VKD3D_OK;
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}
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}
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@ -3754,6 +3738,24 @@ static enum vkd3d_result vsir_cfg_sort_nodes(struct vsir_cfg *cfg)
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break;
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break;
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}
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}
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/* If the node is a loop header, open the loop. */
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if (sorter.cfg->loops_by_header[block->label - 1] != SIZE_MAX)
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{
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struct vsir_block_list *loop = &sorter.cfg->loops[sorter.cfg->loops_by_header[block->label - 1]];
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if (loop)
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{
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if (!vkd3d_array_reserve((void **)&sorter.stack, &sorter.stack_capacity,
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sorter.stack_count + 1, sizeof(*sorter.stack)))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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inner_stack_item = &sorter.stack[sorter.stack_count++];
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inner_stack_item->loop = loop;
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inner_stack_item->seen_count = 0;
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inner_stack_item->begin = sorter.cfg->order.count;
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}
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}
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vsir_block_list_remove_index(&sorter.available_blocks, i);
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vsir_block_list_remove_index(&sorter.available_blocks, i);
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block->order_pos = cfg->order.count;
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block->order_pos = cfg->order.count;
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if ((ret = vsir_block_list_add_checked(&cfg->order, block)) < 0)
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if ((ret = vsir_block_list_add_checked(&cfg->order, block)) < 0)
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