vkd3d-shader/fx: Implement parsing the remaining fx_5_0 object types.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2024-11-05 13:43:28 +01:00 committed by Henri Verbeet
parent e5ba79b4f1
commit 9af17d4a9d
Notes: Henri Verbeet 2024-11-06 23:01:43 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1249

View File

@ -514,6 +514,8 @@ enum fx_4_type_constants
FX_4_OBJECT_TYPE_TEXTURE_2DMSARRAY = 0xf,
FX_4_OBJECT_TYPE_TEXTURE_3D = 0x10,
FX_4_OBJECT_TYPE_TEXTURE_CUBE = 0x11,
FX_4_OBJECT_TYPE_RTV = 0x13,
FX_4_OBJECT_TYPE_DSV = 0x14,
FX_4_OBJECT_TYPE_TEXTURE_CUBEARRAY = 0x17,
FX_5_OBJECT_TYPE_GEOMETRY_SHADER = 0x1b,
@ -527,7 +529,12 @@ enum fx_4_type_constants
FX_5_OBJECT_TYPE_UAV_2DARRAY = 0x22,
FX_5_OBJECT_TYPE_UAV_3D = 0x23,
FX_5_OBJECT_TYPE_UAV_BUFFER = 0x24,
FX_5_OBJECT_TYPE_SRV_RAW_BUFFER = 0x25,
FX_5_OBJECT_TYPE_UAV_RAW_BUFFER = 0x26,
FX_5_OBJECT_TYPE_SRV_STRUCTURED_BUFFER = 0x27,
FX_5_OBJECT_TYPE_UAV_STRUCTURED_BUFFER = 0x28,
FX_5_OBJECT_TYPE_SRV_APPEND_STRUCTURED_BUFFER = 0x2b,
FX_5_OBJECT_TYPE_SRV_CONSUME_STRUCTURED_BUFFER = 0x2c,
/* Types */
FX_4_TYPE_CLASS_NUMERIC = 1,
@ -613,6 +620,7 @@ static const char * get_fx_4_type_name(const struct hlsl_type *type)
[HLSL_SAMPLER_DIM_3D] = "RWTexture3D",
[HLSL_SAMPLER_DIM_BUFFER] = "RWBuffer",
[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = "RWStructuredBuffer",
[HLSL_SAMPLER_DIM_RAW_BUFFER] = "RWByteAddressBuffer",
};
switch (type->class)
@ -821,17 +829,18 @@ static uint32_t write_fx_4_type(const struct hlsl_type *type, struct fx_write_co
[HLSL_SAMPLER_DIM_3D] = FX_5_OBJECT_TYPE_UAV_3D,
[HLSL_SAMPLER_DIM_BUFFER] = FX_5_OBJECT_TYPE_UAV_BUFFER,
[HLSL_SAMPLER_DIM_STRUCTURED_BUFFER] = FX_5_OBJECT_TYPE_UAV_STRUCTURED_BUFFER,
[HLSL_SAMPLER_DIM_RAW_BUFFER] = FX_5_OBJECT_TYPE_UAV_RAW_BUFFER,
};
put_u32_unaligned(buffer, uav_type[element_type->sampler_dim]);
}
else if (element_type->class == HLSL_CLASS_DEPTH_STENCIL_VIEW)
{
put_u32_unaligned(buffer, 20);
put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_DSV);
}
else if (element_type->class == HLSL_CLASS_RENDER_TARGET_VIEW)
{
put_u32_unaligned(buffer, 19);
put_u32_unaligned(buffer, FX_4_OBJECT_TYPE_RTV);
}
else if (element_type->class == HLSL_CLASS_PIXEL_SHADER)
{
@ -3315,27 +3324,19 @@ static void fx_4_parse_shader_initializer(struct fx_parser *parser, unsigned int
vkd3d_shader_free_shader_code(&output);
}
static bool fx_4_is_shader_resource(const struct fx_4_binary_type *type)
static bool fx_4_object_has_initializer(const struct fx_4_binary_type *type)
{
switch (type->typeinfo)
{
case FX_4_OBJECT_TYPE_TEXTURE:
case FX_4_OBJECT_TYPE_TEXTURE_1D:
case FX_4_OBJECT_TYPE_TEXTURE_1DARRAY:
case FX_4_OBJECT_TYPE_TEXTURE_2D:
case FX_4_OBJECT_TYPE_TEXTURE_2DARRAY:
case FX_4_OBJECT_TYPE_TEXTURE_2DMS:
case FX_4_OBJECT_TYPE_TEXTURE_2DMSARRAY:
case FX_4_OBJECT_TYPE_TEXTURE_3D:
case FX_4_OBJECT_TYPE_TEXTURE_CUBE:
case FX_4_OBJECT_TYPE_TEXTURE_CUBEARRAY:
case FX_5_OBJECT_TYPE_UAV_1D:
case FX_5_OBJECT_TYPE_UAV_1DARRAY:
case FX_5_OBJECT_TYPE_UAV_2D:
case FX_5_OBJECT_TYPE_UAV_2DARRAY:
case FX_5_OBJECT_TYPE_UAV_3D:
case FX_5_OBJECT_TYPE_UAV_BUFFER:
case FX_5_OBJECT_TYPE_UAV_STRUCTURED_BUFFER:
case FX_4_OBJECT_TYPE_STRING:
case FX_4_OBJECT_TYPE_PIXEL_SHADER:
case FX_4_OBJECT_TYPE_VERTEX_SHADER:
case FX_4_OBJECT_TYPE_GEOMETRY_SHADER:
case FX_4_OBJECT_TYPE_GEOMETRY_SHADER_SO:
case FX_5_OBJECT_TYPE_GEOMETRY_SHADER:
case FX_5_OBJECT_TYPE_COMPUTE_SHADER:
case FX_5_OBJECT_TYPE_HULL_SHADER:
case FX_5_OBJECT_TYPE_DOMAIN_SHADER:
return true;
default:
return false;
@ -3347,6 +3348,9 @@ static void fx_4_parse_object_initializer(struct fx_parser *parser, const struct
unsigned int i, element_count;
uint32_t value;
if (!fx_4_object_has_initializer(type))
return;
vkd3d_string_buffer_printf(&parser->buffer, " = {\n");
element_count = max(type->element_count, 1);
for (i = 0; i < element_count; ++i)
@ -3407,7 +3411,6 @@ static void fx_4_parse_objects(struct fx_parser *parser)
if (type.element_count)
vkd3d_string_buffer_printf(&parser->buffer, "[%u]", type.element_count);
if (!fx_4_is_shader_resource(&type))
fx_4_parse_object_initializer(parser, &type);
vkd3d_string_buffer_printf(&parser->buffer, ";\n");