vkd3d-shader/hlsl: Save hlsl_ir_loads in the vsir_program for SM1.

This commit is contained in:
Francisco Casas
2024-05-28 22:11:29 -04:00
committed by Henri Verbeet
parent 23e3ec84f7
commit 9aace1ac4e
Notes: Henri Verbeet 2024-09-04 18:48:04 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/941
2 changed files with 104 additions and 59 deletions

View File

@@ -2724,50 +2724,6 @@ static void d3dbc_write_jump(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
}
}
static void d3dbc_write_load(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_load *load = hlsl_ir_load(instr);
struct hlsl_ctx *ctx = d3dbc->ctx;
const struct hlsl_reg reg = hlsl_reg_from_deref(ctx, &load->src);
struct sm1_instruction sm1_instr =
{
.opcode = D3DSIO_MOV,
.dst.type = VKD3DSPR_TEMP,
.dst.reg = instr->reg.id,
.dst.writemask = instr->reg.writemask,
.has_dst = 1,
.srcs[0].type = VKD3DSPR_TEMP,
.srcs[0].reg = reg.id,
.srcs[0].swizzle = hlsl_swizzle_from_writemask(reg.writemask),
.src_count = 1,
};
VKD3D_ASSERT(instr->reg.allocated);
if (load->src.var->is_uniform)
{
VKD3D_ASSERT(reg.allocated);
sm1_instr.srcs[0].type = VKD3DSPR_CONST;
}
else if (load->src.var->is_input_semantic)
{
if (!hlsl_sm1_register_from_semantic(&d3dbc->program->shader_version, load->src.var->semantic.name,
load->src.var->semantic.index, false, &sm1_instr.srcs[0].type, &sm1_instr.srcs[0].reg))
{
VKD3D_ASSERT(reg.allocated);
sm1_instr.srcs[0].type = VKD3DSPR_INPUT;
sm1_instr.srcs[0].reg = reg.id;
}
else
sm1_instr.srcs[0].swizzle = hlsl_swizzle_from_writemask((1 << load->src.var->data_type->dimx) - 1);
}
sm1_map_src_swizzle(&sm1_instr.srcs[0], sm1_instr.dst.writemask);
d3dbc_write_instruction(d3dbc, &sm1_instr);
}
static void d3dbc_write_resource_load(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_node *instr)
{
const struct hlsl_ir_resource_load *load = hlsl_ir_resource_load(instr);
@@ -2949,10 +2905,6 @@ static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_bl
d3dbc_write_jump(d3dbc, instr);
break;
case HLSL_IR_LOAD:
d3dbc_write_load(d3dbc, instr);
break;
case HLSL_IR_RESOURCE_LOAD:
d3dbc_write_resource_load(d3dbc, instr);
break;