vkd3d-shader/hlsl: Parse integers with the 'u' postfix.

This commit is contained in:
Francisco Casas
2023-11-16 12:06:40 -03:00
committed by Alexandre Julliard
parent 3f09cdcaa1
commit 9a8f6e0edb
Notes: Alexandre Julliard 2023-11-22 22:49:11 +01:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/478
2 changed files with 7 additions and 7 deletions

View File

@@ -203,15 +203,15 @@ while {return KW_WHILE; }
yylval->floatval = atof(yytext);
return C_FLOAT;
}
0x[0-9a-fA-F]+ {
0x[0-9a-fA-F]+[uU]? {
yylval->intval = vkd3d_parse_integer(yytext);
return C_INTEGER;
}
0[0-7]+ {
0[0-7]+[uU]? {
yylval->intval = vkd3d_parse_integer(yytext);
return C_INTEGER;
}
[0-9]+ {
[0-9]+[uU]? {
yylval->intval = vkd3d_parse_integer(yytext);
return C_INTEGER;
}