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tests: Add additional texture array register reservation tests.
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Alexandre Julliard
2023-05-08 22:34:16 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/159
@ -23,6 +23,38 @@ size (1, 1)
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4.0 4.0 4.0 99.0
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% If a single component in a texture array is used, all registers are reserved.
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[pixel shader todo]
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Texture2D partially_used[2][2];
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Texture2D tex;
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float4 main() : sv_target
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{
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return 10 * tex.Load(int3(0, 0, 0)) + partially_used[0][1].Load(int3(0, 0, 0));
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}
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[test]
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todo draw quad
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todo probe all rgba (41.0, 41.0, 41.0, 1089.0)
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% If no component in a texture array is used, and it doesn't have a register reservation, no
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% register is reserved.
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[pixel shader]
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Texture2D unused[4];
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Texture2D tex;
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float4 main() : sv_target
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{
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return tex.Load(int3(0, 0, 0));
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}
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[test]
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draw quad
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probe all rgba (0.0, 0.0, 0.0, 99.0)
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% Register reservations force to reserve all the resource registers. Even if unused.
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[pixel shader]
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Texture2D unused : register(t0);
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Texture2D tex;
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