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vkd3d-shader/hlsl: Check for duplicate case statements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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commit
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Notes:
Alexandre Julliard
2023-10-31 22:37:53 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/361
@ -4648,6 +4648,39 @@ static struct hlsl_scope *get_loop_scope(struct hlsl_scope *scope)
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return scope->upper ? get_loop_scope(scope->upper) : NULL;
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return scope->upper ? get_loop_scope(scope->upper) : NULL;
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}
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}
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static void check_duplicated_switch_cases(struct hlsl_ctx *ctx, const struct hlsl_ir_switch_case *check, struct list *cases)
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{
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struct hlsl_ir_switch_case *c;
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bool found_duplicate = false;
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LIST_FOR_EACH_ENTRY(c, cases, struct hlsl_ir_switch_case, entry)
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{
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if (check->is_default)
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{
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if ((found_duplicate = c->is_default))
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{
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hlsl_error(ctx, &check->loc, VKD3D_SHADER_ERROR_HLSL_DUPLICATE_SWITCH_CASE,
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"Found multiple 'default' statements.");
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hlsl_note(ctx, &c->loc, VKD3D_SHADER_LOG_ERROR, "The 'default' statement was previously found here.");
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}
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}
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else
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{
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if (c->is_default) continue;
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if ((found_duplicate = (c->value == check->value)))
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{
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hlsl_error(ctx, &check->loc, VKD3D_SHADER_ERROR_HLSL_DUPLICATE_SWITCH_CASE,
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"Found duplicate 'case' statement.");
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hlsl_note(ctx, &c->loc, VKD3D_SHADER_LOG_ERROR, "The same 'case %d' statement was previously found here.",
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c->value);
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}
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}
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if (found_duplicate)
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break;
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}
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}
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}
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}
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%locations
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%locations
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@ -6447,6 +6480,7 @@ switch_cases:
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| switch_cases switch_case
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| switch_cases switch_case
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{
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{
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$$ = $1;
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$$ = $1;
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check_duplicated_switch_cases(ctx, $2, $$);
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list_add_tail($$, &$2->entry);
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list_add_tail($$, &$2->entry);
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}
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}
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@ -142,6 +142,7 @@ enum vkd3d_shader_error
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VKD3D_SHADER_ERROR_HLSL_RECURSIVE_CALL = 5025,
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VKD3D_SHADER_ERROR_HLSL_RECURSIVE_CALL = 5025,
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VKD3D_SHADER_ERROR_HLSL_INCONSISTENT_SAMPLER = 5026,
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VKD3D_SHADER_ERROR_HLSL_INCONSISTENT_SAMPLER = 5026,
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VKD3D_SHADER_ERROR_HLSL_NON_FINITE_RESULT = 5027,
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VKD3D_SHADER_ERROR_HLSL_NON_FINITE_RESULT = 5027,
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VKD3D_SHADER_ERROR_HLSL_DUPLICATE_SWITCH_CASE = 5028,
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VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
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VKD3D_SHADER_WARNING_HLSL_IMPLICIT_TRUNCATION = 5300,
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VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
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VKD3D_SHADER_WARNING_HLSL_DIVISION_BY_ZERO = 5301,
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