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vkd3d-shader/hlsl: Store SM1 constant dcls on the vsir_program.
This commit is contained in:
parent
7abf3c3a37
commit
9a564872c5
Notes:
Henri Verbeet
2024-09-04 18:48:04 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/941
@ -1471,6 +1471,7 @@ struct d3dbc_compiler
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struct vsir_program *program;
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struct vkd3d_bytecode_buffer buffer;
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struct vkd3d_shader_message_context *message_context;
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bool failed;
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/* OBJECTIVE: Store all the required information in the other fields so
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* that this hlsl_ctx is no longer necessary. */
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@ -2169,31 +2170,42 @@ static void d3dbc_write_cast(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
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}
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}
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static void d3dbc_write_constant_defs(struct d3dbc_compiler *d3dbc)
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static void d3dbc_write_vsir_def(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins)
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{
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const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
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struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
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struct hlsl_ctx *ctx = d3dbc->ctx;
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unsigned int i, x;
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uint32_t token;
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for (i = 0; i < ctx->constant_defs.count; ++i)
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{
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const struct hlsl_constant_register *constant_reg = &ctx->constant_defs.regs[i];
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uint32_t token = D3DSIO_DEF;
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const struct sm1_dst_register reg =
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{
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.type = VKD3DSPR_CONST,
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.writemask = VKD3DSP_WRITEMASK_ALL,
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.reg = constant_reg->index,
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.reg = ins->dst[0].reg.idx[0].offset,
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};
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token = VKD3D_SM1_OP_DEF;
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if (version->major > 1)
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token |= 5 << D3DSI_INSTLENGTH_SHIFT;
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token |= 5 << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
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put_u32(buffer, token);
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write_sm1_dst_register(buffer, ®);
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for (x = 0; x < 4; ++x)
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put_f32(buffer, constant_reg->value.f[x]);
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for (unsigned int x = 0; x < 4; ++x)
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put_f32(buffer, ins->src[0].reg.u.immconst_f32[x]);
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}
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static void d3dbc_write_vsir_instruction(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins)
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{
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switch (ins->opcode)
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{
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case VKD3DSIH_DEF:
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d3dbc_write_vsir_def(d3dbc, ins);
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break;
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default:
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vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE,
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"vsir instruction with opcode %#x.", ins->opcode);
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d3dbc->failed = true;
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break;
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}
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}
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@ -2825,8 +2837,10 @@ static void d3dbc_write_swizzle(struct d3dbc_compiler *d3dbc, const struct hlsl_
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static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_block *block)
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{
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struct vkd3d_shader_instruction *vsir_instr;
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struct hlsl_ctx *ctx = d3dbc->ctx;
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const struct hlsl_ir_node *instr;
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unsigned int vsir_instr_idx;
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LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
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{
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@ -2879,6 +2893,12 @@ static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_bl
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d3dbc_write_swizzle(d3dbc, instr);
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break;
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case HLSL_IR_VSIR_INSTRUCTION_REF:
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vsir_instr_idx = hlsl_ir_vsir_instruction_ref(instr)->vsir_instr_idx;
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vsir_instr = &d3dbc->program->instructions.elements[vsir_instr_idx];
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d3dbc_write_vsir_instruction(d3dbc, vsir_instr);
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break;
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default:
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hlsl_fixme(ctx, &instr->loc, "Instruction type %s.", hlsl_node_type_to_string(instr->type));
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}
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@ -2897,6 +2917,7 @@ int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_version *version = &program->shader_version;
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struct d3dbc_compiler d3dbc = {0};
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struct vkd3d_bytecode_buffer *buffer = &d3dbc.buffer;
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int result;
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d3dbc.ctx = ctx;
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d3dbc.program = program;
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@ -2906,17 +2927,19 @@ int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
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bytecode_put_bytes(buffer, ctab->code, ctab->size);
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d3dbc_write_constant_defs(&d3dbc);
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d3dbc_write_semantic_dcls(&d3dbc);
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d3dbc_write_sampler_dcls(&d3dbc);
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d3dbc_write_block(&d3dbc, &entry_func->body);
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put_u32(buffer, D3DSIO_END);
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result = ctx->result;
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if (buffer->status)
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ctx->result = buffer->status;
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result = buffer->status;
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if (d3dbc.failed)
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result = VKD3D_ERROR_INVALID_SHADER;
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if (!ctx->result)
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if (!result)
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{
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out->code = buffer->data;
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out->size = buffer->size;
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@ -2925,5 +2948,5 @@ int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
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{
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vkd3d_free(buffer->data);
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}
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return ctx->result;
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return result;
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}
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@ -1028,6 +1028,7 @@ struct hlsl_ctx
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{
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uint32_t index;
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struct hlsl_vec4 value;
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struct vkd3d_shader_location loc;
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} *regs;
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size_t count, size;
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} constant_defs;
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@ -4822,7 +4822,8 @@ static void allocate_temp_registers_recurse(struct hlsl_ctx *ctx,
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}
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}
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static void record_constant(struct hlsl_ctx *ctx, unsigned int component_index, float f)
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static void record_constant(struct hlsl_ctx *ctx, unsigned int component_index, float f,
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const struct vkd3d_shader_location *loc)
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{
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struct hlsl_constant_defs *defs = &ctx->constant_defs;
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struct hlsl_constant_register *reg;
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@ -4844,6 +4845,7 @@ static void record_constant(struct hlsl_ctx *ctx, unsigned int component_index,
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memset(reg, 0, sizeof(*reg));
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reg->index = component_index / 4;
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reg->value.f[component_index % 4] = f;
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reg->loc = *loc;
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}
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static void allocate_const_registers_recurse(struct hlsl_ctx *ctx,
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@ -4904,7 +4906,7 @@ static void allocate_const_registers_recurse(struct hlsl_ctx *ctx,
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vkd3d_unreachable();
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}
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record_constant(ctx, constant->reg.id * 4 + x, f);
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record_constant(ctx, constant->reg.id * 4 + x, f, &constant->node.loc);
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}
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break;
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@ -4997,17 +4999,17 @@ static void allocate_sincos_const_registers(struct hlsl_ctx *ctx, struct hlsl_bl
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ctx->d3dsincosconst1 = allocate_numeric_registers_for_type(ctx, allocator, 1, UINT_MAX, type);
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TRACE("Allocated D3DSINCOSCONST1 to %s.\n", debug_register('c', ctx->d3dsincosconst1, type));
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record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 0, -1.55009923e-06f);
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record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 1, -2.17013894e-05f);
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record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 2, 2.60416674e-03f);
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record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 3, 2.60416680e-04f);
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record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 0, -1.55009923e-06f, &instr->loc);
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record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 1, -2.17013894e-05f, &instr->loc);
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record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 2, 2.60416674e-03f, &instr->loc);
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record_constant(ctx, ctx->d3dsincosconst1.id * 4 + 3, 2.60416680e-04f, &instr->loc);
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ctx->d3dsincosconst2 = allocate_numeric_registers_for_type(ctx, allocator, 1, UINT_MAX, type);
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TRACE("Allocated D3DSINCOSCONST2 to %s.\n", debug_register('c', ctx->d3dsincosconst2, type));
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record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 0, -2.08333340e-02f);
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record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 1, -1.25000000e-01f);
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record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 2, 1.00000000e+00f);
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record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 3, 5.00000000e-01f);
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record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 0, -2.08333340e-02f, &instr->loc);
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record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 1, -1.25000000e-01f, &instr->loc);
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record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 2, 1.00000000e+00f, &instr->loc);
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record_constant(ctx, ctx->d3dsincosconst2.id * 4 + 3, 5.00000000e-01f, &instr->loc);
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return;
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}
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@ -6012,6 +6014,61 @@ static void sm1_generate_vsir_signature(struct hlsl_ctx *ctx, struct vsir_progra
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}
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}
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static void sm1_generate_vsir_constant_defs(struct hlsl_ctx *ctx, struct vsir_program *program,
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struct hlsl_block *block)
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{
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struct vkd3d_shader_instruction_array *instructions = &program->instructions;
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struct vkd3d_shader_dst_param *dst_param;
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struct vkd3d_shader_src_param *src_param;
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struct vkd3d_shader_instruction *ins;
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struct hlsl_ir_node *vsir_instr;
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unsigned int i, x;
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for (i = 0; i < ctx->constant_defs.count; ++i)
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{
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const struct hlsl_constant_register *constant_reg = &ctx->constant_defs.regs[i];
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if (!shader_instruction_array_reserve(instructions, instructions->count + 1))
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{
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ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
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return;
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}
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ins = &instructions->elements[instructions->count];
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if (!vsir_instruction_init_with_params(program, ins, &constant_reg->loc, VKD3DSIH_DEF, 1, 1))
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{
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ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
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return;
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}
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++instructions->count;
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dst_param = &ins->dst[0];
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vsir_register_init(&dst_param->reg, VKD3DSPR_CONST, VKD3D_DATA_FLOAT, 1);
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ins->dst[0].reg.dimension = VSIR_DIMENSION_VEC4;
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ins->dst[0].reg.idx[0].offset = constant_reg->index;
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ins->dst[0].write_mask = VKD3DSP_WRITEMASK_ALL;
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src_param = &ins->src[0];
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vsir_register_init(&src_param->reg, VKD3DSPR_IMMCONST, VKD3D_DATA_FLOAT, 0);
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src_param->reg.type = VKD3DSPR_IMMCONST;
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src_param->reg.precision = VKD3D_SHADER_REGISTER_PRECISION_DEFAULT;
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src_param->reg.non_uniform = false;
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src_param->reg.data_type = VKD3D_DATA_FLOAT;
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src_param->reg.dimension = VSIR_DIMENSION_VEC4;
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for (x = 0; x < 4; ++x)
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src_param->reg.u.immconst_f32[x] = constant_reg->value.f[x];
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src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
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if (!(vsir_instr = hlsl_new_vsir_instruction_ref(ctx, instructions->count - 1, NULL, NULL,
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&constant_reg->loc)))
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{
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ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
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return;
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}
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hlsl_block_add_instr(block, vsir_instr);
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}
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}
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/* OBJECTIVE: Translate all the information from ctx and entry_func to the
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* vsir_program and ctab blob, so they can be used as input to d3dbc_compile()
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* without relying on ctx and entry_func. */
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@ -6020,6 +6077,7 @@ static void sm1_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
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{
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struct vkd3d_shader_version version = {0};
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struct vkd3d_bytecode_buffer buffer = {0};
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struct hlsl_block block;
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version.major = ctx->profile->major_version;
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version.minor = ctx->profile->minor_version;
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@ -6041,6 +6099,10 @@ static void sm1_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
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ctab->size = buffer.size;
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sm1_generate_vsir_signature(ctx, program);
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hlsl_block_init(&block);
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sm1_generate_vsir_constant_defs(ctx, program, &block);
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list_move_head(&entry_func->body.instrs, &block.instrs);
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}
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static struct hlsl_ir_jump *loop_unrolling_find_jump(struct hlsl_block *block, struct hlsl_ir_node *stop_point,
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@ -136,7 +136,7 @@ static void vkd3d_shader_instruction_make_nop(struct vkd3d_shader_instruction *i
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vsir_instruction_init(ins, &location, VKD3DSIH_NOP);
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}
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static bool vsir_instruction_init_with_params(struct vsir_program *program,
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bool vsir_instruction_init_with_params(struct vsir_program *program,
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struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_opcode opcode, unsigned int dst_count, unsigned int src_count)
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{
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@ -1389,6 +1389,9 @@ enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context);
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enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t config_flags,
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const char *source_name, struct vkd3d_shader_message_context *message_context);
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bool vsir_instruction_init_with_params(struct vsir_program *program,
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struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
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enum vkd3d_shader_opcode opcode, unsigned int dst_count, unsigned int src_count);
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static inline struct vkd3d_shader_dst_param *vsir_program_get_dst_params(
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struct vsir_program *program, unsigned int count)
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