vkd3d-shader/hlsl: Store SM1 constant dcls on the vsir_program.

This commit is contained in:
Francisco Casas
2024-05-23 12:57:44 -04:00
committed by Henri Verbeet
parent 7abf3c3a37
commit 9a564872c5
Notes: Henri Verbeet 2024-09-04 18:48:04 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/941
5 changed files with 122 additions and 33 deletions

View File

@@ -136,7 +136,7 @@ static void vkd3d_shader_instruction_make_nop(struct vkd3d_shader_instruction *i
vsir_instruction_init(ins, &location, VKD3DSIH_NOP);
}
static bool vsir_instruction_init_with_params(struct vsir_program *program,
bool vsir_instruction_init_with_params(struct vsir_program *program,
struct vkd3d_shader_instruction *ins, const struct vkd3d_shader_location *location,
enum vkd3d_shader_opcode opcode, unsigned int dst_count, unsigned int src_count)
{