vkd3d-shader/hlsl: Store SM1 constant dcls on the vsir_program.

This commit is contained in:
Francisco Casas
2024-05-23 12:57:44 -04:00
committed by Henri Verbeet
parent 7abf3c3a37
commit 9a564872c5
Notes: Henri Verbeet 2024-09-04 18:48:04 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/941
5 changed files with 122 additions and 33 deletions

View File

@@ -1471,6 +1471,7 @@ struct d3dbc_compiler
struct vsir_program *program;
struct vkd3d_bytecode_buffer buffer;
struct vkd3d_shader_message_context *message_context;
bool failed;
/* OBJECTIVE: Store all the required information in the other fields so
* that this hlsl_ctx is no longer necessary. */
@@ -2169,31 +2170,42 @@ static void d3dbc_write_cast(struct d3dbc_compiler *d3dbc, const struct hlsl_ir_
}
}
static void d3dbc_write_constant_defs(struct d3dbc_compiler *d3dbc)
static void d3dbc_write_vsir_def(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins)
{
const struct vkd3d_shader_version *version = &d3dbc->program->shader_version;
struct vkd3d_bytecode_buffer *buffer = &d3dbc->buffer;
struct hlsl_ctx *ctx = d3dbc->ctx;
unsigned int i, x;
uint32_t token;
for (i = 0; i < ctx->constant_defs.count; ++i)
const struct sm1_dst_register reg =
{
const struct hlsl_constant_register *constant_reg = &ctx->constant_defs.regs[i];
uint32_t token = D3DSIO_DEF;
const struct sm1_dst_register reg =
{
.type = VKD3DSPR_CONST,
.writemask = VKD3DSP_WRITEMASK_ALL,
.reg = constant_reg->index,
};
.type = VKD3DSPR_CONST,
.writemask = VKD3DSP_WRITEMASK_ALL,
.reg = ins->dst[0].reg.idx[0].offset,
};
if (version->major > 1)
token |= 5 << D3DSI_INSTLENGTH_SHIFT;
put_u32(buffer, token);
token = VKD3D_SM1_OP_DEF;
if (version->major > 1)
token |= 5 << VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT;
put_u32(buffer, token);
write_sm1_dst_register(buffer, &reg);
for (x = 0; x < 4; ++x)
put_f32(buffer, constant_reg->value.f[x]);
write_sm1_dst_register(buffer, &reg);
for (unsigned int x = 0; x < 4; ++x)
put_f32(buffer, ins->src[0].reg.u.immconst_f32[x]);
}
static void d3dbc_write_vsir_instruction(struct d3dbc_compiler *d3dbc, const struct vkd3d_shader_instruction *ins)
{
switch (ins->opcode)
{
case VKD3DSIH_DEF:
d3dbc_write_vsir_def(d3dbc, ins);
break;
default:
vkd3d_shader_error(d3dbc->message_context, &ins->location, VKD3D_SHADER_ERROR_D3DBC_INVALID_OPCODE,
"vsir instruction with opcode %#x.", ins->opcode);
d3dbc->failed = true;
break;
}
}
@@ -2825,8 +2837,10 @@ static void d3dbc_write_swizzle(struct d3dbc_compiler *d3dbc, const struct hlsl_
static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_block *block)
{
struct vkd3d_shader_instruction *vsir_instr;
struct hlsl_ctx *ctx = d3dbc->ctx;
const struct hlsl_ir_node *instr;
unsigned int vsir_instr_idx;
LIST_FOR_EACH_ENTRY(instr, &block->instrs, struct hlsl_ir_node, entry)
{
@@ -2879,6 +2893,12 @@ static void d3dbc_write_block(struct d3dbc_compiler *d3dbc, const struct hlsl_bl
d3dbc_write_swizzle(d3dbc, instr);
break;
case HLSL_IR_VSIR_INSTRUCTION_REF:
vsir_instr_idx = hlsl_ir_vsir_instruction_ref(instr)->vsir_instr_idx;
vsir_instr = &d3dbc->program->instructions.elements[vsir_instr_idx];
d3dbc_write_vsir_instruction(d3dbc, vsir_instr);
break;
default:
hlsl_fixme(ctx, &instr->loc, "Instruction type %s.", hlsl_node_type_to_string(instr->type));
}
@@ -2897,6 +2917,7 @@ int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_version *version = &program->shader_version;
struct d3dbc_compiler d3dbc = {0};
struct vkd3d_bytecode_buffer *buffer = &d3dbc.buffer;
int result;
d3dbc.ctx = ctx;
d3dbc.program = program;
@@ -2906,17 +2927,19 @@ int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
bytecode_put_bytes(buffer, ctab->code, ctab->size);
d3dbc_write_constant_defs(&d3dbc);
d3dbc_write_semantic_dcls(&d3dbc);
d3dbc_write_sampler_dcls(&d3dbc);
d3dbc_write_block(&d3dbc, &entry_func->body);
put_u32(buffer, D3DSIO_END);
result = ctx->result;
if (buffer->status)
ctx->result = buffer->status;
result = buffer->status;
if (d3dbc.failed)
result = VKD3D_ERROR_INVALID_SHADER;
if (!ctx->result)
if (!result)
{
out->code = buffer->data;
out->size = buffer->size;
@@ -2925,5 +2948,5 @@ int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
{
vkd3d_free(buffer->data);
}
return ctx->result;
return result;
}