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vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_AND for SM1.
This commit is contained in:
committed by
Alexandre Julliard
parent
777bf772bf
commit
9a222d2be1
Notes:
Alexandre Julliard
2024-03-27 23:07:31 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/724
@@ -3622,6 +3622,7 @@ static bool lower_nonfloat_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *inst
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case HLSL_OP1_NEG:
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case HLSL_OP2_ADD:
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case HLSL_OP2_DIV:
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case HLSL_OP2_LOGIC_AND:
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case HLSL_OP2_LOGIC_OR:
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case HLSL_OP2_MAX:
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case HLSL_OP2_MIN:
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