vkd3d-shader/d3dbc: Implement HLSL_OP2_LOGIC_AND for SM1.

This commit is contained in:
Francisco Casas
2024-03-04 16:34:29 -03:00
committed by Alexandre Julliard
parent 777bf772bf
commit 9a222d2be1
Notes: Alexandre Julliard 2024-03-27 23:07:31 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/724
4 changed files with 11 additions and 6 deletions

View File

@@ -2333,6 +2333,10 @@ static void write_sm1_expr(struct hlsl_ctx *ctx, struct vkd3d_bytecode_buffer *b
}
break;
case HLSL_OP2_LOGIC_AND:
write_sm1_binary_op(ctx, buffer, D3DSIO_MIN, &instr->reg, &arg1->reg, &arg2->reg);
break;
case HLSL_OP2_LOGIC_OR:
write_sm1_binary_op(ctx, buffer, D3DSIO_MAX, &instr->reg, &arg1->reg, &arg2->reg);
break;