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vkd3d-shader: Allow structures to be chained in any order.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
fb93449c85
commit
9a0692978e
@@ -868,7 +868,7 @@ struct vkd3d_dxbc_compiler *vkd3d_dxbc_compiler_create(const struct vkd3d_shader
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int vkd3d_dxbc_compiler_handle_instruction(struct vkd3d_dxbc_compiler *compiler,
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const struct vkd3d_shader_instruction *instruction) DECLSPEC_HIDDEN;
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int vkd3d_dxbc_compiler_generate_spirv(struct vkd3d_dxbc_compiler *compiler,
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struct vkd3d_shader_code *spirv) DECLSPEC_HIDDEN;
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *spirv) DECLSPEC_HIDDEN;
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void vkd3d_dxbc_compiler_destroy(struct vkd3d_dxbc_compiler *compiler) DECLSPEC_HIDDEN;
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void vkd3d_compute_dxbc_checksum(const void *dxbc, size_t size, uint32_t checksum[4]) DECLSPEC_HIDDEN;
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