vkd3d-shader: Allow structures to be chained in any order.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2020-08-24 11:15:12 -05:00
committed by Alexandre Julliard
parent fb93449c85
commit 9a0692978e
3 changed files with 5 additions and 5 deletions

View File

@@ -364,7 +364,7 @@ int vkd3d_shader_compile(const struct vkd3d_shader_compile_info *compile_info,
}
if (ret >= 0)
ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, out);
ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, compile_info, out);
vkd3d_dxbc_compiler_destroy(spirv_compiler);
vkd3d_shader_parser_destroy(&parser);