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include: Add the missing ClearUnorderedAccessViewUint() method to the ID3D12GraphicsCommandList interface.
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@@ -1534,6 +1534,9 @@ interface ID3D12GraphicsCommandList : ID3D12CommandList
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FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects);
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void ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4],
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UINT rect_count, const D3D12_RECT *rects);
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void ClearUnorderedAccessViewUint(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,
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D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4],
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UINT rect_count, const D3D12_RECT *rects);
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void ClearUnorderedAccessViewFloat(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,
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D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle,
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ID3D12Resource *resource,
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