vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount.

This commit is contained in:
Conor McCarthy
2023-06-15 11:59:34 +10:00
committed by Alexandre Julliard
parent fe5e821cca
commit 99996ed5b5
Notes: Alexandre Julliard 2024-04-17 23:29:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/734
2 changed files with 22 additions and 1 deletions

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@@ -13,7 +13,7 @@ float4 main() : sv_target
}
[test]
todo draw quad
todo(sm<6 | glsl) draw quad
probe all rgba (4.0, 0.0, 0.0, 0.0)