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vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount.
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committed by
Alexandre Julliard
parent
fe5e821cca
commit
99996ed5b5
Notes:
Alexandre Julliard
2024-04-17 23:29:12 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/734
@@ -13,7 +13,7 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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todo(sm<6 | glsl) draw quad
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probe all rgba (4.0, 0.0, 0.0, 0.0)
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