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tests/d3d12: Add tests for CreatePlacedResource1().
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Notes:
Alexandre Julliard
2024-03-08 23:47:57 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/683
@ -2142,13 +2142,16 @@ static void test_create_placed_resource(void)
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{
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ID3D12ProtectedResourceSession *protected_session;
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D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
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ID3D12Resource *resource, *resource2;
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ID3D12Resource *resource, *resource_2;
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D3D12_RESOURCE_DESC1 resource_desc1;
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D3D12_RESOURCE_DESC resource_desc;
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ID3D12Device *device, *tmp_device;
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D3D12_CLEAR_VALUE clear_value;
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D3D12_RESOURCE_STATES state;
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ID3D12Resource2 *resource2;
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ID3D12Resource1 *resource1;
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D3D12_HEAP_DESC heap_desc;
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ID3D12Device8 *device8;
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ID3D12Heap *heap;
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unsigned int i;
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ULONG refcount;
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@ -2239,6 +2242,35 @@ static void test_create_placed_resource(void)
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refcount = ID3D12Resource_Release(resource);
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ok(!refcount, "ID3D12Resource has %u references left.\n", (unsigned int)refcount);
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if (SUCCEEDED(ID3D12Device_QueryInterface(device, &IID_ID3D12Device8, (void **)&device8)))
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{
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resource_desc1.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
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resource_desc1.Alignment = 0;
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resource_desc1.Width = 32;
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resource_desc1.Height = 1;
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resource_desc1.DepthOrArraySize = 1;
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resource_desc1.MipLevels = 1;
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resource_desc1.Format = DXGI_FORMAT_UNKNOWN;
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resource_desc1.SampleDesc.Count = 1;
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resource_desc1.SampleDesc.Quality = 0;
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resource_desc1.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
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resource_desc1.Flags = 0;
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memset(&resource_desc1.SamplerFeedbackMipRegion, 0, sizeof(resource_desc1.SamplerFeedbackMipRegion));
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hr = ID3D12Device8_CreatePlacedResource1(device8, heap, 0,
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&resource_desc1, D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource2, (void **)&resource2);
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todo
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ok(hr == S_OK, "Failed to create placed resource, hr %#x.\n", hr);
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if (!hr)
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{
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check_interface(resource2, &IID_ID3D12Resource2, true);
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ID3D12Resource2_Release(resource2);
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}
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ID3D12Device8_Release(device8);
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}
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/* The clear value must be NULL for buffers. */
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hr = ID3D12Device_CreatePlacedResource(device, heap, 0,
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&resource_desc, D3D12_RESOURCE_STATE_COMMON, &clear_value,
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@ -2261,11 +2293,11 @@ static void test_create_placed_resource(void)
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ok(!refcount, "Got unexpected refcount %u.\n", (unsigned int)refcount);
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hr = ID3D12Device_CreatePlacedResource(device, heap, D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT,
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&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void **)&resource2);
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&resource_desc, D3D12_RESOURCE_STATE_COMMON, NULL, &IID_ID3D12Resource, (void **)&resource_2);
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ok(hr == S_OK, "Failed to create placed resource, hr %#x.\n", hr);
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ID3D12Resource_Release(resource);
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ID3D12Resource_Release(resource2);
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ID3D12Resource_Release(resource_2);
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for (i = 0; i < ARRAY_SIZE(invalid_buffer_desc_tests); ++i)
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{
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