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vkd3d: Begin and end conditional rendering outside render passes.
The Vulkan spec says: "Conditional rendering must also either begin and end inside the same subpass of a render pass instance, or must both begin and end outside of a render pass instance (i.e. contain entire render pass instances)." Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4941,11 +4941,14 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetPredication(ID3D12GraphicsCo
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vk_procs = &list->device->vk_procs;
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/* FIXME: Add support for conditional rendering in render passes. */
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d3d12_command_list_end_current_render_pass(list);
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if (resource)
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{
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VkConditionalRenderingBeginInfoEXT cond_info;
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if (aligned_buffer_offset & (sizeof(UINT64) - 1))
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if (aligned_buffer_offset & (sizeof(uint64_t) - 1))
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{
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WARN("Unaligned predicate argument buffer offset %#"PRIx64".\n", aligned_buffer_offset);
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return;
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@ -4957,7 +4960,7 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetPredication(ID3D12GraphicsCo
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return;
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}
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FIXME("Predication doesn't support clear and copy commands, "
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FIXME_ONCE("Predication doesn't support clear and copy commands, "
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"and predication values are treated as 32-bit values.\n");
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cond_info.sType = VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT;
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