vkd3d-shader/hlsl: Store static initialization instructions in a block.

This commit is contained in:
Nikolay Sivov
2023-06-09 15:28:06 +02:00
committed by Alexandre Julliard
parent 5dee6561c2
commit 99314b6340
Notes: Alexandre Julliard 2023-06-12 23:10:20 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/228
4 changed files with 8 additions and 9 deletions

View File

@@ -3977,7 +3977,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry
unsigned int i;
bool progress;
list_move_head(&body->instrs, &ctx->static_initializers);
list_move_head(&body->instrs, &ctx->static_initializers.instrs);
memset(&recursive_call_ctx, 0, sizeof(recursive_call_ctx));
hlsl_transform_ir(ctx, find_recursive_calls, body, &recursive_call_ctx);