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https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d-shader: Introduce struct vkd3d_shader_parameter_info and struct vkd3d_shader_parameter1.
As the newly added documentation describes, this reroll serves two purposes: * to allow shader parameters to be used for any target type (which allows using parameters for things like Direct3D 8-9 alpha test), * to allow the union in struct vkd3d_shader_parameter to contain types larger than 32 bits (by specifying them indirectly through a pointer).
This commit is contained in:
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bec4f413dc
commit
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Notes:
Henri Verbeet
2024-07-11 17:16:48 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/870
@ -105,6 +105,11 @@ enum vkd3d_shader_structure_type
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* \since 1.10
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_SCAN_COMBINED_RESOURCE_SAMPLER_INFO,
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/**
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* The structure is a vkd3d_shader_parameter_info structure.
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* \since 1.13
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*/
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VKD3D_SHADER_STRUCTURE_TYPE_PARAMETER_INFO,
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VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_STRUCTURE_TYPE),
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};
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@ -503,6 +508,20 @@ struct vkd3d_shader_parameter
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} u;
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};
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struct vkd3d_shader_parameter1
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{
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enum vkd3d_shader_parameter_name name;
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enum vkd3d_shader_parameter_type type;
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enum vkd3d_shader_parameter_data_type data_type;
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union
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{
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struct vkd3d_shader_parameter_immediate_constant immediate_constant;
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struct vkd3d_shader_parameter_specialization_constant specialization_constant;
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void *_pointer_pad;
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uint32_t _pad[4];
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} u;
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};
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/**
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* Symbolic register indices for mapping uniform constant register sets in
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* legacy Direct3D bytecode to constant buffer views in the target environment.
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@ -1994,6 +2013,44 @@ struct vkd3d_shader_varying_map_info
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unsigned int varying_count;
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};
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/**
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* Interface information regarding a builtin shader parameter.
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*
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* Like compile options specified with struct vkd3d_shader_compile_option,
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* parameters are used to specify certain values which are not part of the
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* source shader bytecode but which need to be specified in the shader bytecode
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* in the target format.
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* Unlike struct vkd3d_shader_compile_option, however, this structure allows
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* parameters to be specified in a variety of different ways, as described by
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* enum vkd3d_shader_parameter_type.
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*
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* This structure is an extended version of struct vkd3d_shader_parameter as
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* used in struct vkd3d_shader_spirv_target_info, which allows more parameter
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* types to be used, and also allows specifying parameters when compiling
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* shaders to target types other than SPIR-V. If this structure is chained
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* along with vkd3d_shader_spirv_target_info, any parameters specified in the
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* latter structure are ignored.
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*
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* This structure is passed to vkd3d_shader_compile() and extends
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* vkd3d_shader_compile_info.
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*
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* This structure contains only input parameters.
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*
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* \since 1.13
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*/
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struct vkd3d_shader_parameter_info
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{
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/** Must be set to VKD3D_SHADER_STRUCTURE_TYPE_PARAMETER_INFO. */
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enum vkd3d_shader_structure_type type;
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/** Optional pointer to a structure containing further parameters. */
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const void *next;
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/** Pointer to an array of dynamic parameters for this shader instance. */
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const struct vkd3d_shader_parameter1 *parameters;
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/** Size, in elements, of \ref parameters. */
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unsigned int parameter_count;
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};
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#ifdef LIBVKD3D_SHADER_SOURCE
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# define VKD3D_SHADER_API VKD3D_EXPORT
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#else
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@ -2077,6 +2134,7 @@ VKD3D_SHADER_API const enum vkd3d_shader_target_type *vkd3d_shader_get_supported
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* - vkd3d_shader_descriptor_offset_info
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* - vkd3d_shader_hlsl_source_info
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* - vkd3d_shader_interface_info
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* - vkd3d_shader_parameter_info
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* - vkd3d_shader_preprocess_info
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* - vkd3d_shader_scan_combined_resource_sampler_info
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* - vkd3d_shader_scan_descriptor_info
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@ -1272,7 +1272,7 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1, st
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sm1->end = &code[token_count];
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/* Estimate instruction count to avoid reallocation in most shaders. */
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if (!vsir_program_init(program, &version, code_size != ~(size_t)0 ? token_count / 4u + 4 : 16))
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if (!vsir_program_init(program, compile_info, &version, code_size != ~(size_t)0 ? token_count / 4u + 4 : 16))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_parser_init(&sm1->p, program, message_context, compile_info->source_name);
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@ -10206,12 +10206,13 @@ static struct sm6_function *sm6_parser_get_function(const struct sm6_parser *sm6
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return NULL;
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}
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static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_program *program, const char *source_name,
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static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_program *program,
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const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context, struct dxbc_shader_desc *dxbc_desc)
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{
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size_t count, length, function_count, expected_function_count, byte_code_size = dxbc_desc->byte_code_size;
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const struct vkd3d_shader_location location = {.source_name = compile_info->source_name};
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struct shader_signature *patch_constant_signature, *output_signature, *input_signature;
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const struct vkd3d_shader_location location = {.source_name = source_name};
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uint32_t version_token, dxil_version, token_count, magic;
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const uint32_t *byte_code = dxbc_desc->byte_code;
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unsigned int chunk_offset, chunk_size;
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@ -10302,9 +10303,9 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, struct vsir_pro
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/* Estimate instruction count to avoid reallocation in most shaders. */
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count = max(token_count, 400) - 400;
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if (!vsir_program_init(program, &version, (count + (count >> 2)) / 2u + 10))
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if (!vsir_program_init(program, compile_info, &version, (count + (count >> 2)) / 2u + 10))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_parser_init(&sm6->p, program, message_context, source_name);
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vkd3d_shader_parser_init(&sm6->p, program, message_context, compile_info->source_name);
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sm6->ptr = &sm6->start[1];
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sm6->bitpos = 2;
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@ -10565,7 +10566,7 @@ int dxil_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t co
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dxbc_desc.byte_code = byte_code;
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}
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ret = sm6_parser_init(&sm6, program, compile_info->source_name, message_context, &dxbc_desc);
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ret = sm6_parser_init(&sm6, program, compile_info, message_context, &dxbc_desc);
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free_dxbc_shader_desc(&dxbc_desc);
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vkd3d_free(byte_code);
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@ -5691,7 +5691,7 @@ static void sm1_generate_vsir(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
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version.major = ctx->profile->major_version;
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version.minor = ctx->profile->minor_version;
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version.type = ctx->profile->type;
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if (!vsir_program_init(program, &version, 0))
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if (!vsir_program_init(program, NULL, &version, 0))
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{
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ctx->result = VKD3D_ERROR_OUT_OF_MEMORY;
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return;
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@ -19,9 +19,73 @@
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#include "vkd3d_shader_private.h"
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#include "vkd3d_types.h"
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bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_version *version, unsigned int reserve)
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static int convert_parameter_info(const struct vkd3d_shader_compile_info *compile_info,
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unsigned int *ret_count, const struct vkd3d_shader_parameter1 **ret_parameters)
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{
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const struct vkd3d_shader_spirv_target_info *spirv_info;
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struct vkd3d_shader_parameter1 *parameters;
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*ret_count = 0;
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*ret_parameters = NULL;
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if (!(spirv_info = vkd3d_find_struct(compile_info->next, SPIRV_TARGET_INFO)) || !spirv_info->parameter_count)
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return VKD3D_OK;
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if (!(parameters = vkd3d_calloc(spirv_info->parameter_count, sizeof(*parameters))))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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for (unsigned int i = 0; i < spirv_info->parameter_count; ++i)
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{
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const struct vkd3d_shader_parameter *src = &spirv_info->parameters[i];
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struct vkd3d_shader_parameter1 *dst = ¶meters[i];
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dst->name = src->name;
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dst->type = src->type;
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dst->data_type = src->data_type;
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if (src->type == VKD3D_SHADER_PARAMETER_TYPE_IMMEDIATE_CONSTANT)
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{
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dst->u.immediate_constant = src->u.immediate_constant;
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}
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else if (src->type == VKD3D_SHADER_PARAMETER_TYPE_SPECIALIZATION_CONSTANT)
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{
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dst->u.specialization_constant = src->u.specialization_constant;
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}
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else
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{
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ERR("Invalid parameter type %#x.\n", src->type);
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return VKD3D_ERROR_INVALID_ARGUMENT;
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}
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}
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*ret_count = spirv_info->parameter_count;
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*ret_parameters = parameters;
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return VKD3D_OK;
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}
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bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_version *version, unsigned int reserve)
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{
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memset(program, 0, sizeof(*program));
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if (compile_info)
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{
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const struct vkd3d_shader_parameter_info *parameter_info;
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if ((parameter_info = vkd3d_find_struct(compile_info->next, PARAMETER_INFO)))
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{
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program->parameter_count = parameter_info->parameter_count;
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program->parameters = parameter_info->parameters;
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}
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else
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{
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if (convert_parameter_info(compile_info, &program->parameter_count, &program->parameters) < 0)
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return false;
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program->free_parameters = true;
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}
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}
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program->shader_version = *version;
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return shader_instruction_array_init(&program->instructions, reserve);
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}
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@ -30,6 +94,8 @@ void vsir_program_cleanup(struct vsir_program *program)
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{
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size_t i;
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if (program->free_parameters)
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vkd3d_free((void *)program->parameters);
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for (i = 0; i < program->block_name_count; ++i)
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vkd3d_free((void *)program->block_names[i]);
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vkd3d_free(program->block_names);
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@ -2418,6 +2418,8 @@ struct spirv_compiler
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uint32_t *descriptor_offset_ids;
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struct vkd3d_push_constant_buffer_binding *push_constants;
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const struct vkd3d_shader_spirv_target_info *spirv_target_info;
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const struct vkd3d_shader_parameter1 *parameters;
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unsigned int parameter_count;
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bool prolog_emitted;
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struct shader_signature input_signature;
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@ -3290,16 +3292,15 @@ static uint32_t spirv_compiler_emit_array_variable(struct spirv_compiler *compil
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return vkd3d_spirv_build_op_variable(builder, stream, ptr_type_id, storage_class, 0);
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}
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static const struct vkd3d_shader_parameter *spirv_compiler_get_shader_parameter(
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static const struct vkd3d_shader_parameter1 *spirv_compiler_get_shader_parameter(
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struct spirv_compiler *compiler, enum vkd3d_shader_parameter_name name)
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{
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const struct vkd3d_shader_spirv_target_info *info = compiler->spirv_target_info;
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unsigned int i;
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for (i = 0; info && i < info->parameter_count; ++i)
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for (i = 0; i < compiler->parameter_count; ++i)
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{
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if (info->parameters[i].name == name)
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return &info->parameters[i];
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if (compiler->parameters[i].name == name)
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return &compiler->parameters[i];
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}
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return NULL;
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@ -3396,7 +3397,7 @@ static uint32_t spirv_compiler_get_spec_constant(struct spirv_compiler *compiler
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static uint32_t spirv_compiler_emit_uint_shader_parameter(struct spirv_compiler *compiler,
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enum vkd3d_shader_parameter_name name)
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{
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const struct vkd3d_shader_parameter *parameter;
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const struct vkd3d_shader_parameter1 *parameter;
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if (!(parameter = spirv_compiler_get_shader_parameter(compiler, name)))
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{
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@ -10570,6 +10571,9 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, struct
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spirv_compiler_emit_descriptor_declarations(compiler);
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compiler->parameter_count = program->parameter_count;
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compiler->parameters = program->parameters;
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if (program->block_count && !spirv_compiler_init_blocks(compiler, program->block_count))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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@ -2493,7 +2493,7 @@ fail:
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}
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static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, struct vsir_program *program,
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const uint32_t *byte_code, size_t byte_code_size, const char *source_name,
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const uint32_t *byte_code, size_t byte_code_size, const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context)
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{
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struct vkd3d_shader_version version;
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@ -2552,9 +2552,9 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, struct vsir_pro
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version.minor = VKD3D_SM4_VERSION_MINOR(version_token);
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/* Estimate instruction count to avoid reallocation in most shaders. */
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if (!vsir_program_init(program, &version, token_count / 7u + 20))
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if (!vsir_program_init(program, compile_info, &version, token_count / 7u + 20))
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return false;
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vkd3d_shader_parser_init(&sm4->p, program, message_context, source_name);
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vkd3d_shader_parser_init(&sm4->p, program, message_context, compile_info->source_name);
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sm4->ptr = sm4->start;
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init_sm4_lookup_tables(&sm4->lookup);
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@ -2651,7 +2651,7 @@ int tpf_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t con
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}
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if (!shader_sm4_init(&sm4, program, dxbc_desc.byte_code, dxbc_desc.byte_code_size,
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compile_info->source_name, message_context))
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compile_info, message_context))
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{
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WARN("Failed to initialise shader parser.\n");
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free_dxbc_shader_desc(&dxbc_desc);
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@ -1362,6 +1362,10 @@ struct vsir_program
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struct shader_signature output_signature;
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struct shader_signature patch_constant_signature;
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unsigned int parameter_count;
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const struct vkd3d_shader_parameter1 *parameters;
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bool free_parameters;
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unsigned int input_control_point_count, output_control_point_count;
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unsigned int flat_constant_count[3];
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unsigned int block_count;
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@ -1377,7 +1381,8 @@ void vsir_program_cleanup(struct vsir_program *program);
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int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
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struct vkd3d_shader_message_context *message_context);
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bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_version *version, unsigned int reserve);
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bool vsir_program_init(struct vsir_program *program, const struct vkd3d_shader_compile_info *compile_info,
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const struct vkd3d_shader_version *version, unsigned int reserve);
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enum vkd3d_result vsir_program_normalise(struct vsir_program *program, uint64_t config_flags,
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const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context);
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enum vkd3d_result vsir_program_validate(struct vsir_program *program, uint64_t config_flags,
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