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vkd3d-shader: Introduce struct vkd3d_shader_parameter_info and struct vkd3d_shader_parameter1.
As the newly added documentation describes, this reroll serves two purposes: * to allow shader parameters to be used for any target type (which allows using parameters for things like Direct3D 8-9 alpha test), * to allow the union in struct vkd3d_shader_parameter to contain types larger than 32 bits (by specifying them indirectly through a pointer).
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committed by
Henri Verbeet
parent
bec4f413dc
commit
98def3214b
Notes:
Henri Verbeet
2024-07-11 17:16:48 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/870
@@ -1272,7 +1272,7 @@ static enum vkd3d_result shader_sm1_init(struct vkd3d_shader_sm1_parser *sm1, st
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sm1->end = &code[token_count];
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/* Estimate instruction count to avoid reallocation in most shaders. */
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if (!vsir_program_init(program, &version, code_size != ~(size_t)0 ? token_count / 4u + 4 : 16))
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if (!vsir_program_init(program, compile_info, &version, code_size != ~(size_t)0 ? token_count / 4u + 4 : 16))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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vkd3d_shader_parser_init(&sm1->p, program, message_context, compile_info->source_name);
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