vkd3d-shader/ir: Store control point counts in struct vsir_program.

This commit is contained in:
Henri Verbeet
2024-01-17 21:35:22 +01:00
committed by Alexandre Julliard
parent e4cc4a336e
commit 98c6e85b33
Notes: Alexandre Julliard 2024-01-23 23:05:46 +01:00
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/594
3 changed files with 7 additions and 8 deletions

View File

@@ -9806,8 +9806,8 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler,
compiler->block_names = parser->shader_desc.block_names;
compiler->block_name_count = parser->shader_desc.block_name_count;
compiler->input_control_point_count = shader_desc->input_control_point_count;
compiler->output_control_point_count = shader_desc->output_control_point_count;
compiler->input_control_point_count = program->input_control_point_count;
compiler->output_control_point_count = program->output_control_point_count;
if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL)
spirv_compiler_emit_shader_signature_outputs(compiler);