vkd3d-shader/ir: Use the iterator in vsir_program_lower_ifc().

This commit is contained in:
Giovanni Mascellani
2025-07-16 22:06:00 +02:00
committed by Henri Verbeet
parent 2d848b5bc0
commit 9867d48c3a
Notes: Henri Verbeet 2025-07-17 14:18:45 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1614
2 changed files with 15 additions and 9 deletions

View File

@@ -1456,6 +1456,14 @@ static inline struct vkd3d_shader_instruction *vsir_program_iterator_next(
return vsir_program_iterator_current(iterator);
}
/* When insertion takes place, argument `it' is updated to point to the same
* instruction as before the insertion, but all other iterators and pointers
* to the same container are invalidated and cannot be used any more. */
static inline bool vsir_program_iterator_insert_after(struct vsir_program_iterator *it, unsigned int count)
{
return shader_instruction_array_insert_at(it->array, it->idx + 1, count);
}
enum vkd3d_shader_config_flags
{
VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION = 0x00000001,