diff --git a/tests/hlsl/state-block-syntax.shader_test b/tests/hlsl/state-block-syntax.shader_test index 81ea74bf..5764bedd 100644 --- a/tests/hlsl/state-block-syntax.shader_test +++ b/tests/hlsl/state-block-syntax.shader_test @@ -652,3 +652,11 @@ DepthStencilState dss1 { RandomField = vec.w; }; + +[pixel shader todo] +sampler sams +{ + Filter = ; +}; + +float4 main() : sv_target { return 0; }