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vkd3d: Check specific formats for typed UAV load feature support.
Vulkan's shaderStorageImageExtendedFormats includes more formats than are required by D3D12. Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
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Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/2
@ -1391,6 +1391,45 @@ static void vkd3d_device_vk_heaps_descriptor_limits_init(struct vkd3d_device_des
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limits->sampler_max_descriptors = min(limits->sampler_max_descriptors, VKD3D_MAX_DESCRIPTOR_SET_SAMPLERS);
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}
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static bool d3d12_device_supports_typed_uav_load_additional_formats(const struct d3d12_device *device)
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{
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const struct vkd3d_vk_instance_procs *vk_procs = &device->vkd3d_instance->vk_procs;
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const struct vkd3d_format *format;
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VkFormatProperties properties;
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unsigned int i;
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static const DXGI_FORMAT additional_formats[] =
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{
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DXGI_FORMAT_R32G32B32A32_FLOAT,
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DXGI_FORMAT_R32G32B32A32_UINT,
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DXGI_FORMAT_R32G32B32A32_SINT,
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DXGI_FORMAT_R16G16B16A16_FLOAT,
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DXGI_FORMAT_R16G16B16A16_UINT,
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DXGI_FORMAT_R16G16B16A16_SINT,
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DXGI_FORMAT_R8G8B8A8_UNORM,
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DXGI_FORMAT_R8G8B8A8_UINT,
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DXGI_FORMAT_R8G8B8A8_SINT,
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DXGI_FORMAT_R16_FLOAT,
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DXGI_FORMAT_R16_UINT,
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DXGI_FORMAT_R16_SINT,
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DXGI_FORMAT_R8_UNORM,
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DXGI_FORMAT_R8_UINT,
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DXGI_FORMAT_R8_SINT,
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};
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for (i = 0; i < ARRAY_SIZE(additional_formats); ++i)
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{
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format = vkd3d_get_format(device, additional_formats[i], false);
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assert(format);
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VK_CALL(vkGetPhysicalDeviceFormatProperties(device->vk_physical_device, format->vk_format, &properties));
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if (!((properties.linearTilingFeatures | properties.optimalTilingFeatures) & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT))
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return false;
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}
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return true;
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}
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static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
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const struct vkd3d_device_create_info *create_info,
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struct vkd3d_physical_device_info *physical_device_info,
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@ -1455,7 +1494,8 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
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else
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device->feature_options.ResourceBindingTier = D3D12_RESOURCE_BINDING_TIER_3;
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device->feature_options.TypedUAVLoadAdditionalFormats = features->shaderStorageImageExtendedFormats;
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device->feature_options.TypedUAVLoadAdditionalFormats = features->shaderStorageImageReadWithoutFormat
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&& d3d12_device_supports_typed_uav_load_additional_formats(device);
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/* GL_INTEL_fragment_shader_ordering, no Vulkan equivalent. */
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device->feature_options.ROVsSupported = FALSE;
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/* GL_INTEL_conservative_rasterization, no Vulkan equivalent. */
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